#DESIGNJUSTICEAI opened this morning w/ Alia El Kattan and Noelle Martin with @vukosi responding.
El Kattan discussed "critical technology literacy"; greater public awareness and understanding; a culture of accountability from tech companies.
#DESIGNJUSTICEAI opened this morning w/ Alia El Kattan and Noelle Martin with @vukosi responding.
El Kattan discussed "critical technology literacy"; greater public awareness and understanding; a culture of accountability from tech companies.
/3
As you play the game you see how the bias works.
The game makes some ppl angry b/c you can't win!
They tried it on 4 different browsers
2nd project:
the goal: a storytelling game that was more youth-centric, cross-disc, geographically diverse, fun than AI Ethics discourse
/6
tradeoffs and considerations
what the lit says vs. what the public needs to know
- design the experience and curate content w/ both "expert" opinions and engagement w/ audience, their interests and concerns
/7
figuring out that balance requires constant consulting w/ audience and expertise
it's a process you have to be engaging
inviting ppl into the conversation vs being overly prescriptive
are you giving ppl the language & access so that they can have their own opinions
/8
thus humility: I want them to be able to tell me what the political/social consequences of these systems are
- building for everyone vs. a target audience
broader aim is great but specific target audience helps inform design, narrative, & content tradeoffs
/9
Gamification vs. educational value
(as in the complaint that there was no way to win the hiring game)
/10
Next Up: Noelle Martin
"The Unprecedented Scale of Meta's 'Metaverse' Pursuit: The Replication and Ppl and Places"
/11
We shouldn't dismiss the metaverse as entirely hype
Positionality: she entered into this research as a survivor of AI-generated harms - via deepfake videos
/12
Ppl should be in control of their digital identities; but there is little meaningful recourse for ppl in such positions
this work in progress analysis builds on that experience
/13
what was once a dystopian vision is now a blueprint
Zuckerberg has invested billions on the presumption that we'll be in a three dimension virtual space - including haptic gloves and other wearables
/14
for metaverse to feel real it must have life-like visual avatars;
Meta's avatars can reconstruct many features of the face, human clothing, communication, voice
they can manipulate virtual objects via haptic accessories
/16
also places: airports, hotels, etc. 3-d constructions including objects; wearing AR glasses we can experience a new city or historical landmark
Why is Meta doing this?
/17
They want to facilitate connection and presence.
Perceived benefits:
more human and less artificial future
w/ reduced physical travel such as business trips
lower energy footprint
reduced disease transmission
all speculative at best
/18
as COVID lockdown demonstrated digital mediation is not the same as human social contact
DOWNSTREAM IMPLICATIONS
misappropriation of identity
privacy/surveillance
virtual crimes
copyright problems
/19
content moderation questions
liability
avatar customization
commercial uses of public spaces
the overarching vision may not come to fruition but they are still building the technologies necessary for digital immersion and they will be deployed piecemeal
/20
capacity to generate 3D avatars will inevitably be mis-used as deepfakes now are
the replication of ppl represent an unprecedented increase in amt of data about individual (micromovements and bodies over time) - highly sensitive information about eye gaze and much else
/21
eye-tracking or pupil dilation may be used for predictive analysis of many kinds
we can expect micro-targeting for advertisement and deepening mass surveillance
this will likely result in discrimination as already on Facebook
/23
Meta seeks UNPRECEDENT POWER; laying virtual claim to public and private domains of human experience where nothing is off limits from individual bodies to cities and landscapes
dynamic real-time replicas; it's a virtual means of cloning ppl & rendering data-rich commodities
/24
they will extract for profit-driven commercial practices;
while Meta claims no company will own the metaverse they will own the patented technologies that underwrite it