https://daringfireball.net/linked/2024/05/21/apple-loosens-core-technology-fee-for-hobbyists-and-small-developers
@daringfireball I don’t know why anyone thought EU mandating alternative stores would mean free access to Apple’s APIs.
If the EU mandates open access to Apple API it’d amount to imminent domain of copyright IP.
@pixelscience @daringfireball because Apple has been giving away APIs for free for decades and withholding that under the DMA would be blatantly anticompetitive. I have no problem with charging for APIs. Lots APIs are commercially priced. But exclusively charging developers who don’t use an Apple service? That’s not OK.
The price for APIs should be the same for all developers no matter what store.
@abhibeckert @daringfireball When I say “APIs” I mean Apple-owned closed-source frameworks like UIKit, Core Graphics, hardware drivers, the bootloader, etc.
Things one could describe as the “core technologies” of Apple’s platforms needed by developers to make apps.
If you ever build a platform, or even just write an app, then I hope for all our sake that the government doesn’t come and demand everyone else have free access to your work without letting you decide what fair compensation is.
@pixelscience @abhibeckert @daringfireball You continue to ignore the last sentence. The price should be the same regardless of the store. It isn't.
If I develop a Mac app using UIKit and release it on the web I pay only $99. If I develop a music streaming iOS app and distribute it exclusively under the existing App Store terms I pay only $99. If I develop the same music streaming app and want to distribute it both in the App Store and an Alt Store now I have to pay 0.5/download.
@amonduin @abhibeckert @daringfireball Yes. Apple sets its own pricing for licensing its IP. That includes a 15%~30% commission for one store and a flat per-download rate for alternative distribution.
If it makes you feel better, Apple, Xbox, Steam, and PlayStation didn’t consult me ahead of time for what I think fair store licensing model should be, either.
@pixelscience the difference is a game business can be successful without deploying on Xbox, Steam, or PlayStation - and many are.
That’s not the case with iPhone. There are major industries, including many direct competitors to Apple (such as Spotify) which have to agree to whatever terms Apple comes up with. That’s why Apple is being held to a higher standard than game consoles.
Ultimately it’s up to government to make these decisions.
@abhibeckert Are there are any third-party AAA studios that don’t publish to multiple platforms? It’s been 7 years since I worked at PlayStation DTG. I could be out of touch.
Either way, it’s a courts game for Apple at this point. They have to justify to the EC courts that their behavior is legal.
For us developers that choose to use Apple frameworks I doubt publishing is going to get meaningfully better — different, perhaps — but not better.
It’s worth reading this https://developer.apple.com/support/core-technology-fee/