Novel compression method: we take all the textures in the game and describe them as AI image generation prompts.
Then, at load time, we run the generative image AI on the user's computer and thus generate them fresh.

The text descriptions are tiny compared to the images, so we get amazing gains in file size!

BRB training an image generation model on all the Doom textures
@foone I don’t even game anymore but I’m emotionally invested in how far you’ll take this.