Novel compression method: we take all the textures in the game and describe them as AI image generation prompts.
Then, at load time, we run the generative image AI on the user's computer and thus generate them fresh.

The text descriptions are tiny compared to the images, so we get amazing gains in file size!

BRB training an image generation model on all the Doom textures

Realistically I should be training it on, like, all 90s FPSes, as otherwise the generators model is going to be WAY bigger than the textures themselves would be.

Plus it'd be funny to see Half Life texture influences showing up in Wolf3D

@foone the game "Half Wolf" would only have 50 shades of grayscale textures