Explaining software development methods by flying to Mars
Explaining software development methods by flying to Mars
Waterfall method: talk about building a rocket for 5 years, build the rocket, rocket needs to be totally redesigned because we forgot to put a place for people to go - massive change reqeust, build new version. Project Delay: 27 years
Agile Method: a rocket is not software - do not use Agile
Kanban - kanban is agile
Scrum - scrum . . is also Agile. What are you doing, go back and do the waterfall one
Your comparison is interesting, but let’s consider some historical facts. The Apollo program, which successfully put humans on the moon, actually employed many principles we now associate with Agile methodologies.
Contrary to popular belief, it wasn’t a straightforward Waterfall process. NASA used daily stand-up meetings, self-organizing teams, and iterative development cycles - core Agile practices. In fact, Mariana Mazzucato’s book ‘Mission Economy’ provides fascinating insights into how the moon landing project incorporated elements remarkably similar to modern Agile approaches.
While it’s true that building rockets isn’t identical to software development, the underlying principles of flexibility, collaboration, and rapid iteration proved crucial to the mission’s success. The Apollo program adapted constantly to new challenges, much like Agile teams do today.
Regarding Kanban and Scrum, you’re right that they fall under the Agile umbrella. However, each offers unique tools that can be valuable in different contexts, even outside of software.
Perhaps instead of dismissing Agile outright for hardware projects, we could explore how its principles might be adapted to improve complex engineering endeavors. After all, if it helped us reach the moon, it might have more applications than we initially assume.
Good points all - I was just responding to a comic strip that I think meant to riff on the old, “what the customer wanted”, “how sales described it”, “what engineering proposed” etc. about project management but it just wasn’t finding the funny as it put the onus on Agile like isn’t this a silly discipline - well, no. :)
Ah, here it is: