Helldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'
Helldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'
I should say that I appreciate the candid discussion, nice to have a civilized chat on the internet. Also - in the end it wouldn’t really bother me if Fromsoft did implement a simple difficulty slider. I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.
But as a very long time fan, I’d be remiss if I didn’t point out that they have actually gone a long way to addressing the difficulty complaints of their games. ER is their most accessible game and there are a lot of in-game opportunities to customize the amount of difficulty one faces. I could go on and on about it but I’ll leave it at that for now.
Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.
And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.