Hotly anticipated 'Black Myth: Wukong' is delayed on Xbox Series X|S — and now, Microsoft has responded
Hotly anticipated 'Black Myth: Wukong' is delayed on Xbox Series X|S — and now, Microsoft has responded
The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).
No, early S/X marketing said that the games would be identical on both, just that X games would be 4k and S games 1440p.
The specifications of the HDMI ports are the same. A Series S has no problems putting out super high definition 2D games.