Hello I finished making a game this evening, so we're finally back to releasing stuff for #AlphabetSuperset
This one is Verminal Integration. It's a competitive property control and economy management board game, in which corporations compete to own the entire supply chain, while under seige from an endless plague of horrible creatures (the production of which they also wish to control).
https://lucretia-rage.itch.io/verminal-integration
Part of why this took so long is that I originally started making a different game for V, under the theme of "Violence", which was about performative mass violence and the attention economy. When it came to implementing that it turned out I didn't want to make something as nihilistic as what I was building, the theming just felt really distasteful. So we made something entirely different instead, which is less edgy and more the sort of absurd horror that tends to work for me.
Anyway, here it is! PWYW as usual.
Only four more of these to go. I know roughly what they all are, so I'm really hoping we've pushed past the summer inertia and can get this thing finished by the end of the season.
This one is Verminal Integration. It's a competitive property control and economy management board game, in which corporations compete to own the entire supply chain, while under seige from an endless plague of horrible creatures (the production of which they also wish to control).
https://lucretia-rage.itch.io/verminal-integration
Part of why this took so long is that I originally started making a different game for V, under the theme of "Violence", which was about performative mass violence and the attention economy. When it came to implementing that it turned out I didn't want to make something as nihilistic as what I was building, the theming just felt really distasteful. So we made something entirely different instead, which is less edgy and more the sort of absurd horror that tends to work for me.
Anyway, here it is! PWYW as usual.
Only four more of these to go. I know roughly what they all are, so I'm really hoping we've pushed past the summer inertia and can get this thing finished by the end of the season.