when I asked people to explain how UDP works I got a lot of answers to the effect of "it's spray and pray"

but I'm having trouble thinking of examples of UDP-based protocols that actually work in a "spray and pray" way —

* DNS is "send 1 packet, retry if you don't get a reply”
* QUIC is a sophisticated system for streaming data over UDP
* I'd guess that video protocols correct for packet loss
* maybe statsd is a "spray and pray” system?

(please do not reply to this explaining how UDP works)

@b0rk syslog seems to originally have only used UDP: https://datatracker.ietf.org/doc/html/rfc3164#section-2
RFC 3164: The BSD Syslog Protocol

This document describes the observed behavior of the syslog protocol. This memo provides information for the Internet community.

IETF Datatracker
@lanodan Every implementation of TCP syslog I used was always so slow, I wonder how things are today...