The Star Fox-style roguelite whose dev refused to use AI voices to cut costs is adding an entire "anti-capitalist revenge" campaign about a cat-girl destroying AI

https://lemmy.today/post/11719406

The Star Fox-style roguelite whose dev refused to use AI voices to cut costs is adding an entire "anti-capitalist revenge" campaign about a cat-girl destroying AI - Lemmy Today

Maybe a good balance could be a human voice actor for main dialogue, supported by ai trained on their main dialogue to voice sidequest and deep lore dialogue. It could enable fully voiced dialogue-heavy games that would otherwise be too expensive to produce, something like generative RPGs or Morrowind, if all the books could be voiced, and more easily translated while remaining fully voiced. But keeping humans to fill the main campaign contributions, emotional beats and determine character personality. I’m just comparing Morrowind to Oblivion, which was voiced, but the dialogue and conversation trees were heavily reduced in volume as a result.
Maybe a good balance would be hiring a person to speak lines into a microphone. It could employ a person and create art with an acceptable bare minimum quality standard. If you can’t afford that and would rather push the costs onto government subsidies for power and emissions, maybe just do text dialogue or pull a classic Banjo and Kazooie single dialogue line randomly jumbled up and pitch shifted for every interaction.
Using a robotic voice could make the game more accessible to blind, partially sighted, and dyslexic individuals. I’m not sure how an AI voice is inherently different than the voice that comes out of a screen reader, especially if it’s trained on the voice of employees or volunteers.
I don’t think the vast majority of games which could make use of AI Voice have the sort of accessibility features to be played by those individuals even if they could hear the dialogue. It’s such a rare occurrence for a blind person to beat halo or an RPG that news articles get written about the examples.

What about partially sighted or dyslexic individuals? Sure, a game like halo would need a lot of modification to be fully blind accessible, but a visual novel, for instance, might not. In my experience most visual novels are built as passion projects on shoestring budgets.

Lots of existing games have robotic narrators already (e.g minecraft), they just speak with a monotone voice. By incorporating more advance machine learning capabilities the same narrator could be capable of outputting a more nuanced and pleasant delivery for those that need it.