Riven | Official Launch Trailer | Available June 25th
Riven | Official Launch Trailer | Available June 25th
There is a “puzzle” in Riven that I got stuck on for hours, just searching the map looking for anything that I had left to do. I couldn’t find any more interactable things that hadn’t been done. Then I looked it up and found it was a door that you had to enter, turn around and close and then go through the hidden passageway behind it. There was no puzzling value to it being hidden like that, it was something you either simply found or didn’t. I put it down to old-style game design that hadn’t yet learned what not to do in a somewhat open world game.
Honestly this iteration could move the entrance like one metre to the left so it’s not hidden and it would be a better game for it.
Same when we went through myst as well, the masterpiece one, not the new one.
Despite the limitations though, riven had an absurd amount of “views” or screens to give you the feeling that you were there. When I revisited it, I was afraid after the full 3d version, the kids and I wouldn’t adapt to the still frames, but they held up surprisingly well!
I’m not sure how to help, but so much of that game is interlinked with itself, where few things are standalone. It took a while for us to get through it.
Surprisingly, people say the gauntlet at the end is the hardest part, but we got through it pretty painless. It was some door that we missed as we ran through the world’s that tripped us up and needed to get a spoiler to continue.
Yup, if you’ve played Obduction it’s like that. Full 3d environments made with modern rendering. I tried the latest Myst remake and this one feels like a modern game, although I imagine most of the early 90s design foibles are still there.
I haven’t played many of the other remakes of the original, there have probably been too many, but it’s nice to see the later games getting this treatment.