I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen

It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
#ProcGen

GitHub - runevision/LayerProcGen: Layer-based infinite procedural generation

Layer-based infinite procedural generation. Contribute to runevision/LayerProcGen development by creating an account on GitHub.

GitHub
@runevision wow really great promo video , seems like you've put a lot of work into it!
@fleeky Thanks! And yeah, I already had a system for debug visualizations for my framework, and then I worked a bit on making those visualizations more polished. I'd like to make a longer YouTube video about the framework at some point, where all this should come in handy in particular, but I've also used it for various images in the documentation.