I've been working in the past days reverse engineering the scripting format of #PokémonConquest. It's like the third time I try to do so, but I am finally making progress.

I've figured out the container format, and now I can get the code in assembly text style.
Next step is to find what each instruction does.

The game has two script files "event/00000064.eve" and "00000065.eve". The first one seems to contain the main story while the second one is for the battles.

I've identified what would be the mechanism to call external functions and the conditional branching.

The code to analyze gets more complex from here. It has big switch cases for the external calls. That's the part I would be more interested.