Video games make more than the music or film industry COMBINED. So why are the working conditions so terrible?

“Microsoft imposed these layoffs shortly after posting profits of $21.9 billion in the latest quarter, an increase of 20 percent over the previous year. ‘What definitely changed over the past decades has been the introduction of layoffs to boost share prices, that just wasn’t a thing early on.’”

https://jacobin.com/2024/05/video-games-union-zenimax-exploitation

#videogames

Video Game Execs Are Ruining Video Games

The cycle of mass layoffs in game development isn’t a problem of the industry’s inherent “instability.” It’s a problem of exploitation.

“Big companies will refuse to do small, cheap projects (think $1 million or less) that are almost guaranteed to make a profit, because they wouldn’t make enough money,” Kai says. “We’ve hit a point where if the profit isn’t eight or nine digits, it somehow doesn’t count.” The result is a hollowing out of the middle, as it were, where the only projects that get made are resource-intensive blockbusters or no-budget indie games.”

#videogames

@aburtch A guess: Employers in "cool" fields are more comfortable than average with exploiting their workforce.

Source: Worked for multiple comic book stores.

@nicholas you are totally right. I used to work for advertising agencies and it was the same way.