Final video for now, newer videos another day :)

This all happens on a 6000km radius voxel planet with overhangs, floating islands, deep caves, sunsets, stars, nebula and a bunch more not shown.

Build on the surface, underground, in the air or in space. All streamed, no tricks.

@Donzanoid The space to surface transition is really smooth, nice work!
@dougbinks thanks, looks even better with clouds ;)

@Donzanoid This is awesome! First I've seen of your project so apologies if you've already covered it, have you considered LOD crossfading?

Also just curious what your goal with this is :) cheers

@sleepytea Those are the "easy" problems to solve (e.g. like you can see no high-frequency AO in there). With something like this there are many more "can this actually be solved" problems to address first; otherwise as a whole, it simply won't work.