Wayland usage has overtaken X11

https://lemmy.world/post/15366143

Wayland usage has overtaken X11 - Lemmy.World

Source: https://linux-hardware.org/?view=os_display_server [https://linux-hardware.org/?view=os_display_server] Reporting is done by users who voluntarily upload their system specs via # hw-probe -all -upload

Here’s a smaller sample size (2417 people at the time of writing) but all you need to do is fill in your details on the website: www.gamingonlinux.com/users/statistics/

X is at 66% and Wayland is at 33% for GamingOnLinux.

User stats | GamingOnLinux

Statistics generated from the users of the GamingOnLinux website

GamingOnLinux

Wayland has a mouse capture bug in proton / wine. It particularly seems to be an issue in FPS games. That may contributing to slower adoption for Linux gamers.

github.com/ValveSoftware/Proton/issues/7564

[General issue] Mouse stuck/unusable in games on Wayland · Issue #7564 · ValveSoftware/Proton

Compatibility Report Name of the game with compatibility issues: Every game Steam AppID of the game: N/A System Information GPU: RTX 3080 Video driver version: Nvidia 550.54 Kernel version: 6.7.8-Z...

GitHub
Speaking of Valve, they probably have numbers for Wayland vs X too, unfortunately they don’t seem to publish this statistic in their survey.

Valve is difficult. On the one hand they have their own Wayland compositor with gamescope. Which works by launching an explicitly configured XWayland session for the game.

And on the other hand there’s Steam, which is still an X application.

And on top of that are stupid Steam Input bugs that only happen when you try to launch a game with gamescope.

On the Steam Deck in gaming mode Gamescope is the main compositor which launches two XWayland sessions. I guess one for Steam and one for the game.

It’s bizarre.

Works fine here, on mutter with mesa. Looks mostly like a KDE bug.
I don’t have that bug (KDE 6)