Daybreak, the latest cooperative effort from Matt Leacock, who co-designed the game with Matteo Menapace, is really good, and the way it integrates the theme into play is really, really interesting. That's not what I would have told you the first, second or third time I played the game. (I thought it was really good, but thematic? Less so.)

Daybreak, a cooperative game about climate change, can feel a little like there are a million cards, and you won't succeed if you don't narrow your focus — that's the game's machinations being akin to climate action, for me. Broad and shallow solutions hold less value than specific, actionable solutions.

It's inevitable that a game with a local area you focus on would get that 'multiplayer solitaire' tag, but I think that misses a point the game's making. If you want to succeed in Daybreak, you have to coordinate and communicate — there's so much information going around at any given point that you'll end up struggling to coordinate and communicate. It won't happen naturally. You have to step back and communicate, because the game won't force you to. Maybe it doesn't incentivize communication enough (though I think winning is incentive.)

That's another way the game works thematically: Coordination and communication are key to climate action. Individual efforts aren't enough. I like the way the game doesn't force cooperative action, but it gives you the tools to do so.

Sure, the cross-player coordination isn't particularly huge in scope, but I think that's OK. This game has a vision for what it wants to be, and that's a game where action is taken locally, but coordination has to happen globally.

From a surface perspective, it's a gorgeous game. I can't get enough of this color.
Finally, this game gives me that "one more turn" feeling so strongly. I find myself wanting to continue working through the deck of local projects and craft an even stronger engine. That's such a good feeling in a game.

I wrote about Daybreak in my most recent newsletter, too.

https://donteatthemeeples.substack.com/p/daybreaks-shining-cooperative-play

Daybreak's shining cooperative play

Thematic integration is a hallmark of Daybreak's board game successes.

Don't Eat the Meeples