Daybreak, the latest cooperative effort from Matt Leacock, who co-designed the game with Matteo Menapace, is really good, and the way it integrates the theme into play is really, really interesting. That's not what I would have told you the first, second or third time I played the game. (I thought it was really good, but thematic? Less so.)
Daybreak, a cooperative game about climate change, can feel a little like there are a million cards, and you won't succeed if you don't narrow your focus — that's the game's machinations being akin to climate action, for me. Broad and shallow solutions hold less value than specific, actionable solutions.


