New blog post: Demystifying multiple importance sampling

It is a simple thing that turns out to be confusing to a lot of us rendering engineers. I try to explain it in detail here with path-tracing examples!

https://lisyarus.github.io/blog/posts/multiple-importance-sampling.html

Demystifying multiple importance sampling

lisyarus blog

@lisyarus nice surprise seeing a new post from you popping up in my RSS reader.

The math fried my brain. 🙈 Rendering math is really not for me. But nice read, as always!