@nical Thanks for sharing! I'm surprised on how inefficient this is. I'm just a gamedev, but this is a great example on how NOT to build a performant UI in games :)
Would be interesting to compare how long it takes on the same machine for the vulkan GSK renderer to render a frame and then build that same UI a game with say Unity (the game editor) and compare the results. Maybe something for a weekend if I get bored...