Legend goes that somewhere in the frozen expanse of Gojaam, the southern continent, an oasis of warmth exists. Should you drink from its waters, there is a high chance you simply die. But if you manage to survive, not only will you become immune to extreme temperatures, but you will receive one true prophecy of your future for something guaranteed to be positive, even if it doesn’t appear so. The legend mentions a warrior grievously injured, but finding his true love as a result.
#Lore24 12/3/24
Nestled in the hillsides of Sou’je, the eastern continent, the city of Umpton is home to the banking guild and the Mint. Thankfully, having converted to paper currency before the Fall, and maintaining the presses without manasteel, the economy wasn’t hit as hard by disaster. They still maintain a massive vault hidden underneath the city with piles of gold and the original coins; in case anyone wished to manage a more physical savings account. But the treasure has its guards…
#Lore24 13/3/24
The gold storage vault of the Umpton Mint is protected by a number of Midasian Mimics. One bite, and you run the risk of contracting a magical disease that turns your body into a solid gold statue. If, however, you are antagonistic enough to get devoured, your body will become gold coins, to be excreted and added to the pile.
The Mimics are named for Verna Midasa, founding governess of the banking guild, discoverer and initial tamer of the Mimics, and on display within the vault.
#Lore24 14/3/24
Muchen is the site of the former Opera House, and retains its place as the cultural landmark of #Matea. Spanning the Daylan River in Sou'je, the city features numerous bridges than have largely survived the Fall, only losing some of their support structures. The Opera House fell apart as the manasteel skeleton dissolved, but the citizens rallied, and built a variety of smaller, more intimate venues, better able to cater for a number of artistic outlets.
#Lore24 15/3/24
The island of Cinera, far to the west of Nodoye is known for a curious reason: Colour no longer exists. Once a tropical rainforest, the land still exists, but only in greyscale. The studious folk of #Matea have investigated, finding no logical reason for the chromatic aberration. The effect follows the coastline and outwards. Any materials removed from the site retain their desaturation, and any left for long enough gain that trait, even after retrieval. Including living matter.
#Lore24 16/3/24
Tucked into one of the many inlets of Gojaam is the Deep Research Institute. Though manasteel was required during its construction, the facility is protected by layers of crystal panels acting as windows capable of resisting pressure. Abandoned and forgotten since the Fall, the Institute once collected valuable information about the denizens of the ocean far past where manned vessels could travel, and even a tunnelling project. The drill was constructed of manasteel, however.
#Lore24 17/3/24
The Gidan River in Nodoye is the largest and longest river on #Matea. While a fertile ground for the hunting of fish, horses, and other aquatic creatures, it is also home to the nesting grounds of saylen: creatures capable of disguising themselves as elves, they will feast upon anything they can find along the shores. Incapable of speech, their alluring song is enough to draw the unaware to their doom.
#Lore24 18/3/24
Before the Fall, the province of Gylead in Nodoye, north of Dun, was gradually abandoned as migrants sought richer pursuits than extracting oil. With the departure of manasteel from the world, their descendants have returned to reinvigorate the land. Across the arid plains, people tend to their livestock atop their mounts; a mix of the imported crab and the Gylead-specific dinosaur. Historically, the citizens have politely refused offers to train the creatures for use in warfare.
#Lore24 19/3/24
Port Pinako in Butang is a combination trade hub and wildlife refuge. The city’s architecture serves as a reminder of its history as a base of operations for the Tortle seafarers that once lived there. An isolated region of the city is protected as a sanctuary for turtles and tortoises alike; a decree that stands to this day. Pinako pepper is a valuable commodity among the locales that can afford the journey. While nearly flavourless alone, it greatly enhances any paired flavour.
#Lore24 20/3/24
The Weeping Bayou of Junalla was created by the Sister as a trap to slow down or disable enemy forces from marching on the Great Rift in the days of the Family War. A treacherous swampland of relentless storms, the ground is difficult at best to traverse. The name originates with the localised weather tending towards typhoon level rains and wind, though it has “good” days too. While there are many dangers, one that stands out is the Blightserpent. Beware its cursing bite!
#Lore24 21/3/24
The trade port of Chidabo, located in the northern shore of Gojaam, where the external temperature is still bearable for most of the year, is still a prosperous trade hub, owing to its easily accessible location between Junalla, Nodoye, and Sou’je. The famous Zeyta’s House held many grand auctions before Rakhada’s Folly, and though the offerings are perhaps not as fanciful, there are a great many items of interest to the keen-eyed profiteer.
#Lore24 22/3/24
Once, the King’s Road connected (the now renamed) Dun and the (now former) paired-capital of Danis; the docktown of Silwa’na. Since the Fall, the need to maintain it has been left by the wayside. Now it is a monument to the excess of the world that was, and a haven of the unsavoury. People that have been exiled from Dun under the new rule of the world that is can find a home along the trail, scavenging a life with the rest of the outcasts.
#Lore24 23/3/24
Sikado, in Junalla, is a city as much as it is a spectacle, though also known for the quality of artisans that study there. Once every two years, a lottery is held for any citizen to become mayor. During the first year, the main role is to construct one building, or other construction, to their dream specifications. The second year is for its demolition and recycling. It’s said that the first mayor to start this is the person whose feet #Matea uses as a measurement reference.
#Lore24 24/3/24
If not for people passing on the word of the events of the Fall, Nasè Grove would be still unaware of the events of the outside world. In an isolated section of the woods west of Nuvain, those of the persuasion of natural magic and lifestyle tend to the plants with care. A specialty they grow is a tree shaped into a spiral. A wooden disc on a track controls the direction of light as it grows. While hard to use in building, crafters admire its shape and strength for their art.
#Lore24 25/3/24
South-East of Umpton, out into the ocean, sits a solitary island. Lym is completely unassailable, so none know of the outlay of the interior. Records say it is likely the nesting place of Altreta the Small, a silver-scaled dragon. Large obsidian spikes prevent travellers from landing on the island via conventional means, and even on approach, they fall ill, and receive visions of themselves, their family and friends, begging them to turn back.
#Lore24 26/3/24
South of The Vow in Nodoye sits the island community of Nonjasseum. What was intended as a kind of retirement location has been reinvigorated as the home of a gladiatorial arena for all levels of experience. Suddenly having to learn physical skills in a world devoid of creature comforts leaving no time to adjust, the most skilled were veterans of previous conflicts; those who felt they’d already earned the right to peace. As such, entertainment typically trumps practicality.
#Lore24 27/3/24
Near the mountainous regions of Butang, shielded from the extreme temperatures of the Pobari Desert, the Tiefling city of Janapin is the home and refuge of the descendants of those summoned by Sister to fight her ill-fated war. More in tune with #Matea than their ancestors, Janapin citizens are known for their practice of mindfulness, community, and physical combat. Viewing weapons as largely unnecessary tools of warfare, they opt to train their bodies as a form of self-defense.
#Lore24 28/3/24
The twin cities of Inssè and Aguè exist due to their founders being unable to cohabitate. Descendant from the angels summoned forth to defend #Matea, the Aasimar rulers find division over who should hold the most blame for their failings. The citizens of Aguè suggest that the Gods created them intentionally to suffer. Meanwhile, those of Inssè say that the people that needed defending shouldn’t have been weak enough to need it.
#Lore24 29/3/24
Considered the finest institute of arcane study and historical archivism on #Matea, the oceanic city of Gomun was governed and maintained by the dolphinfolk. Frustratingly, they would never tell if their kind were magically awakened, or naturally evolved, but their skills were unmatched, and their record keeping dates back to before the Family War. With magic failing, they remain equally silent on the state of their civilisation, refusing to talk or accept new students.
#Lore24 30/3/24
Until covenants were formed between the Divinities and their followers, healing was as dangerous in potential as any of the other forms of magic. Since, safeguards have been instituted, but still there are risks. Each living thing has a capacity within for life and positive energy, which is drained by all manner of offensive action. Healing and rest restores it; but be warned: If the capacity becomes overfilled to an extreme, the overflow of energy will cause lethal harm.
#Lore24 31/3/24

First came the Dwarves: union between spirit and land. Then, the Elves: those that aspired to soar with the currents. Then, the Gnomes: their creative spark at the cost of longevity. When the first Gnome passed, both Mother and Father were confused at the feelings they had over them. It’s said that when the Daughter came into being as an embodiment of what would be known as “sorrow”, rains covered the whole of #Matea for a month without halting.

And still, time moves on.

#Lore24 1/4/24

While the Daughter set about her work handling the passage of those who had died, Mother and Father were pleased with how well she was doing. They decided to bring the Sister into existence, confident that she would also do well and find a place. Sadly, without focus, Sister found herself without a role to fulfil, and her feelings turned to anger and futility.
Meanwhile, those elves who loved the skies more than their earthly ties became the Aarakocra.

And still, time moves on.
#Lore24 2/4/24

Desperate for purpose, and frustrated with not being heard, Sister tears open a hole in the planar boundary, connecting #Matea to Ta’terra, striking a deal with Maag for her assistance to fight against her family. The devils within would find a new home, their Mistress gaining a whole new plane to torment, and Sister would stand as the sole deity of their worship. As the army spread across the land, the family had no choice but to defend their creations.

And still, time moves on.
#Lore24 3/4/24

Rather than intervening personally, the family chose to create a representative. Enlisting a party of heroes, they were tasked with capturing one of Sister’s army alive. Transformed according to the family’s wishes, this was the first angel, who also brought with it the creation of a heaven for those who served. With a blueprint written, more were created and commanded to fight back.
Meanwhile, seeing the need for defense, the Gnomes build the Warforged.

And still, time moves on.
#Lore24 4/4/24

Overconfident, a family of Aarakocra taunts Sister, showing off their speed and aerial skills. Angered by the war, Sister uses her powers to curse them and their lineage, making the first Kenku to walk the grounds of #Matea.
Gnomish innovations progress as the accelerated generational passage asks more to ensure a legacy. Tula Blomwhith perfects the procedure to divide a Warforged soul, so it can forego the armoured shell, creating the first Plasmoid.

And still, time moves on.
#Lore24 5/4/24

While devilish and angelic forces clashed, the besieged forces of mortals opted to alter and adapt the traditional birth process in favour of getting battalions of shock troops to hold the front line. Thus, goblins with thier insectoid bodies, and their Genasi commanders were created, splitting the difference between elemental and living spirits.
Though not satisfied with their power, a contingent of goblin forces sought to remove the insect influence…

And still, time moves on.
#Lore24 6/4/24

In exchange for their servitude, a battalion of goblins receive the rituals from Sister to transmute their bodies and those of their descendants. No longer a byproduct of a rushed circumstance, the insect within gave way to the dragon, leading the first Kobolds to take their place on #Matea. Even within this splinter group, arguments continue. Some are dissatisfied with the deal, and want to return, while others feel they didn’t receive enough.

And still, time moves on.
#Lore24 7/4/24

While the war rages still, the three-way split between Kobold factions leads to one alteration of the birthing process to reject the draconic influence, and embrace the land once more, as Centaurs take their first steps upon the land. And though a second faction is satisfied as they are, the third party argue they deserve more. They corrupt the ritual, and incorporate more of the draconic spirit. Dragonborn warriors soon take prime position in the army.

And still, time moves on.
#Lore24 8/4/24

With the war threatening to tear reality apart as the Divinities push for more power, either in defence or to attack, some Dragonborn listen to the whispers of their patrons and reforge themselves in order to gain more strength, emerging from the shadows of war as Orcs.
Eventually, both parties are brought to the metaphorical table to broker peace by the Brother, newly made to adjudicate as a neutral party, and representative of the mortal victims.

And still, time moves on.
#Lore24 9/4/24

Boundaries weakened, the pathways to the Elemental Planes are forged, the Endless Asylum opens, and the first Tabaxi dreams themselves into existence with energy flowing from the Brightfields, inadvertently leaving the door open for the Eladrin and Fairy folk to walk alongside the extant people of #Matea
Meanwhile, Brother finally brings peace to the Family. Sister receives domains of worship to watch over, and the war ends. But, the armies remain.

And still, time moves on.
#Lore24 10/4/24

The Family separate their forces, to ensure that the war does not continue. While the rest set their charges up for a chance of a good life, Sister tricks the devils under her command; forcing them to settle not far from the lingering remnants of the Great Rift where she and Maag tore the boundary asunder, as a reminder.
Still, separated from their respective planes, each adapt to the energies of #Matea, creating Tieflings and Aasimar from their legacy.

And still, time moves on.
#Lore24 11/4/24

A famous poet once said that humanity was “the place where the fallen angel meets the rising ape”. That poet should revisit basic biology, as it is well documented that the first humans of #Matea came from the union of tiefling and aasimar. For what other method could create the capacity for evil, tempered by morality, and the capacity for good, tainted by selfishness?
But, humans were not the only creations to come of outside settlement…

And still, time moves on.
#Lore24 12/4/24

Once people had started to rebuild and work past the war, tieflings and aasimar alike start to mingle outside their communities, leading to the ancestors of Halflings, Half Orcs, and Half Elves to begin their lives.
Humans, with a penchant for aspirations beyond easy reach find their abilities limiting their work, so some petition the Divinities for the strength to create works in their names. Surprisingly, Brother answers, and Goliaths enter #Matea.

And still, time moves on.
#Lore24 13/4/24

Though the Goliaths’ strength of arms proved pivotal to the establishment of many settlements, they were still unhappy. When Mother asked what she could do, they mentioned an unease about the previous war, and if it could happen again to tear it all down. Consulting with the other Family members, they agreed that this would be the last time such a boon would be granted. Trading strength for defense, the newly made Tortles took to #Matea’s shores.

And still, time moves on.
#Lore24 14/4/24

The Divinities step back from their involvement in the world, under mutual agreement, agreeing to only involve themselves again under the specific rules of worship that came about from the peace treaty. Each of the ancestries start to spread and intermingle. The wandering Tabaxi find their jungle homes, the Elves take to the mountain peaks, and the Tortles prove their prowess atop the waves. Gnomish ingenuity establishes Danis as the capital of Nodoye.

And still, time moves on.
#Lore24 15/4/24

In the course of their sailing journeys, Tortles establish a number of port towns, chiefly among them Port Pinako in Butang and Chidabo in Gojaam. Curious about their new neighbours, the dolphinfolk of Gomun make contact and exhibit some of their magical prowess. In short order, a number of people attempt to form an alliance with them in trade for studying magic.
Meanwhile, one Tortle vessel encounters the island of Lym, and discovers an odd metal…

And still, time moves on.
#Lore24 16/4/24

An unmanned ship wrecks itself just off the coast of Wichi. The logs tell a chilling story of those aboard who discovered a metal they named manasteel amidst the obsidian barrier surround the island of Lym. Before they could return to port, one by one, the crew started falling ill. With resources running low, they were forced to the terrible decision of cannibalism. Worse still, to a man, they agreed that Tortle meat was near irresistible, and mutinied.

And still, time moves on.
#Lore24 17/4/24

Nations around #Matea pass around the sample of manasteel for study, and start to discover more veins around the world, ready for mining.
An undocumented surge of power from the Elemental Plane of Fire causes a global warming and drought. Communities suffer. Word passes around from Wichi about the condition of Tortles and the tragic comes to pass as a genocide occurs to guarantee the survival of the rest of the world as the surge eventually subsides.

And still, time moves on.
#Lore24 18/4/24

Manasteel construction kicks into overdrive as all walks of life find ways to use it for ingenious purposes. Complex machines with manasteel circuits. Crabless wagons with manasteel engines. Manasteel weaponry channeling magic within. A new age was signified when the first Citadel of Silwa’na took to the skies from its former home of Danis, leaving a manasteel port in its wake to which it could return to refuel and repopulate if desired.

And still, time moves on.
#Lore24 19/4/24

Philin Rakhada, Gnomish engineer pioneers a new method of forging manasteel to form incredibly light gears by incorporating most of the elements of magic into its construction. The new version of manasteel is immediately incorporated into the new engines to lift the other Citadels from the ground, and Silwa’na’s engines are retrofitted on its next docking. “The Rakhada Process” supersedes the conventional manasteel design across #Matea.

And still, time moves on.
#Lore24 20/4/24

A long time after Rakhada passes on, the engineering crew of Bul-Ji-Ma are the first to report odd occurrences near the engines. Nothing major, and nothing consistent to form a pattern. When communicating with other Citadel crew, they learn that the same mysterious issues are happening there too. Reports are ignored from the Citadel leaders as the problems are nothing to be concerned about.

It’s only when the first engine melts do they finally listen.

And still, time moves on.
#Lore24 21/4/24

Fire, blood, and chaos as manasteel unweaves itself, melting. Personal devices, structural elements, vehicles, and of course the great floating Citadels; decaying before people’s eyes.

Silwa’na, falling short of returning home.
Gunsul, sentenced to the oceanic depths.
Bul-Ji-Ma, forcing its remaining engine into a catastrophic overdrive.
Weisai, freefalling as a hero stands firm.
Si’dae, forever flying in looping despair.

Countless lives.

Silenced.

And still, time moves on.
#Lore24 22/4/24

The silence is shortlived, as survivors scramble to put out the literal and metaphorical fires raging the world over. What little remains of the world that was is quickly scavenged and hoarded. Those without almost immediately become the majority, as the remnants of society plan their rebuilding efforts.

Without manasteel to provide the heavy lifting, progress is slow, as people need to metaphorically and literally reinvent the wheel.

And still, time moves on.
#Lore24 23/4/24

Hundreds return from the underwater city of Gomun, with news that the dolphins have declared themselves a sovereign nation, exiled all the former students, and closed down the borders to isolate themselves. Rumours circulate that they may be responsible for the destruction caused by the unweaving of manasteel and are trying to hide from that fact, or are sequestering themselves to find a solution to the weakening of magic, but nothing can be confirmed.

And still, time moves on.
#Lore24 24/4/24

The first of the great dragons is rediscovered after they had seemingly gone into hiding just before The Fall. Ibu, the Profane lies dead on the island of Paana-Dûl, as crystals cover the body. Experimentation with the crystals finds that they contain condensed magic within them, with those harvested directly from the body attuned to positive, healing energies, while those merely around the corpse having no affinity. Though weakened, magic returns.

And still, time moves on.
#Lore24 25/4/24

The trade and commerce of mana crystals grows as the other dragonlords are discovered, similarly consumed by crystalline growth.

Fadia, the Crimson Word; first of the red dragons.
Nesian, Fate’s Claw; first of the green.
Seiser, the Broken; first of the blue.

Copoli, the Sweet; first of the white is unaccounted for, along with the known metallic dragonlords.

Altreta, the Small; first of the silver is rumoured to rest on Lym, but unconfirmable.

And still, time moves on.
#Lore24 26/4/24

As people start to rebuild and spread from their shelters, the traditional work practices slowly begin to reemerge. After going so long without need, the abilities to sustain healthy life, build civilisation, and even travel minor distances have stagnated. While a handful of scavenged texts and equipment is gathered from the ruins of the Citadels within reach, they are closely guarded, so progress is slow. Generations worth.

And still, time moves on.
#Lore24 27/4/24

Though they said they would not meddle directly in mortal affairs, the Divinities appear briefly in a number of places around #Matea, taking over the bodies and minds of people close by, to act as their avatars. While wonderous, they do little else but praise the survivors of the Fall for their hard work, and remind people that their efforts can be just as rewarding as a divine gift. On parting, each avatar is gifted a gemstone medallion.

And still, time moves on.
#Lore24 28/4/24

Though less impactful than Rakhada’s Folly, #Matea is beset by a number of natural disasters. Most major settlements are largely unaffected, though smaller villages and the wilds are altered. Many note and lament that without manasteel, their constructions, be they house, castle, bridge, or other, are more vulnerable than they have been in centuries past. A world council is established between nations to communicate and lend aid if needed.

And still, time moves on.
#Lore24 29/4/24

The southern continent is besieged by a titan of a beast, as it crawls up from a crack in the earth left by one of the recent earthquakes. The United Council dispatches forces to combat the foe. Resembling a hawk, though of towering height, Anilor, the Despair of Wichi gives the assembled army a solid fight; one that lasts a week without rest before its defeat. Those that come into direct contact with its blood ramble about hallucinations they see.

And time moves ever forward.
#Lore24 30/4/24

Saylen that dwell within and along the Gidan River of Nodoye can be dangerous at the best of times, but especially during breeding season before the winter chills set in. Able to charm those who hear their song, they will tear flesh with their claws to feed their young. They also possess rudimentary magic to disguise themselves as elves to the unsuspecting to lure them to their nest. Be aware of the signs: inability to speak, solid green eyes, and talons.

(Welcome to #Mayonster)
#Lore24 1/5/24

The Midasian Mimics of the Umpton Mint are descendants of the original brood discovered in the hoard of the great blue dragon, Seiser. Originally prized by self-important people who valued the Mimics’ ability to produce unmarked gold coins from food they consumed, they were shocked to find that a single bite could confer a disease that would spread from the wound, and turn a person to solid gold. Instead of destroying them, the keepers gifted the Mimics to the Mint.

#Mayonster #Lore24 2/5/24

Despite the name, the Blightserpents of the Weeping Bayou are more akin to a lizard, scuttling on six legs, its three eyes keeping a nervous watch for a shift in the storms. A life of such conditions has granted them a bite that transfers a cursing sickness to its targets. Those of strong fortitude can fight it off, but others who aren’t as lucky suffer an incurable exhaustion that thankfully fades with time. It can be a cascading effect though, with more bites.

#Mayonster #Lore24 3/5/24

The Grove Guardians of Nasè are deceptive foes to be wary of. Using their camouflage abilities, they can blend in with surrounding plant life, until the need for protection presents itself. Due to the druidic practices of shaping plants as they grow with an artificial spiral, the Guardians use this technique to combat advantage; bewildering opponents with fluid movements and a broad area of influence. People who challenge without knowing their full potential, beware!

#Mayonster #Lore24 4/5/24

The common crab. Despite their fearsome looks, their adorable nature makes them an excellent addition to a family household or workplace willing to show a caring heart. With the signature sideways, scuttling gait befitting their kind, crabs can be found in a number of forms. The Queensclaw warcrabs, with their enlarged battering arm. The Broadshell, for speed and transport. The Bridgeforge, known for sheer raw strength.

Crabs: truly a friend for all.

#Mayonster #Lore24 5/5/24

The Whengian Ape, AKA: the “Revenge Ape”, is a truly unique, and terrifying beast. Alone, they are nothing much to worry about, boasting mediocre combat abilities. It’s only when one is killed do the horrors begin. In their death throes, they scream at a deafening volume. This marks their killer, and alerts every other of its kin to march. Once this happens, they will not stop until either they, or you, are dead. They will even sacrifice themselves to ensure victory.

#Mayonster #Lore24 6/5/24

Making their home around Mt. Sanmaya, the Stoneclods are a type of construct in the rough shape of a humanoid, but can explode their component parts into a flurry of whirling wind and stone. Believed to be attracted by the elemental energy attached to the outer planes, Stoneclods share an affinity with the element of air. Despite their small stature, they can carry a surprising amount of weight, and can reach decent speeds in their whirlwind forms.

#Mayonster #Lore24 7/5/24

Like everything else on and around Cinera, the Basilisks that live there are a pure monochromatic grey. Known for their ability to petrify their prey with a stare, they subsist on rocks and stone, digesting it with a powerful acid. Though their single eye can only transform living matter over time, they can cause an internal haemorrhage to instantly transform a smaller area that can start to spread. A cure can be created from their blood, should the worst happen.

#Mayonster #Lore24 8/5/24

The riding dinosaurs of Gylead are a largely passive beast. Despite their owners refusing to train them for war, they can still be capable combatants. Using the razor sharp claws on their hands and feet, they can tear flesh with ease. In addition, the retractable tongue makes it possible for them to trap and restrain potential prey, or more realistically, provided meat from livestock. Their agility is much admired among the working families.

#Mayonster #Lore24 9/5/24

More an existential threat than a physical danger, Si’dae Leeches are a rare sight in #Matea. Clinging to the underside of the great Citadel, like barnacles on a ship, they fed upon residual magic from the engines. Occasionally, one would fall off. Due to the citadel’s unique circumstances, they are slightly out of phase with the rest of the world. They are incapable of hurting someone physically, but that doesn’t mean they should be taken lightly… (1/2)
#Mayonster #Lore24 10/5/24

If one should happen to take a bite out of you, their teeth will harmlessly pass through. But every time they attack, they eat a part of your past. You still remember things, but to the rest of the world, it will be like that part of your life never happened. This includes things being taught, or experiences lived. You will remember, but it will no longer be true. Eventually, it will be as if you suddenly appeared into existence, with no connection to anything. (2/2)

#Mayonster #Lore24 10/5/24