'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'
'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'
Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: “The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about.”
I felt that