'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'

https://sh.itjust.works/post/17695629

'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry' - sh.itjust.works

Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: “The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about.”

I felt that

very cute dog haver (@pedrothedagger) on X

i am not a crunch advocate but I will say the slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about.

X (formerly Twitter)
Hey this is me working at Unity! The never ending churn building a thing that I tell people to not use is terrible. In a few months though I can handle a change or gap in insurance though so I’ve got a light at the end of the tunnel at least
As a fellow Unity employee, I feel that right down to my bones. If the job market for software devs didn't suck so hard, I would have left a while ago. Compartmentalization is the only coping mechanism I have to keep myself going.
This isn’t at all how they told me being in it together would be lol. Congrats on surviving the mass firings at least, and I hope some good opportunities come your way
Thanks, friend, you too. And remember, best ideas win... unless you happen to know what you're doing.