For some, Helldivers 2’s anti-cheat software limits the ability to play at all
For some, Helldivers 2’s anti-cheat software limits the ability to play at all
EAC does work on Linux, developers just have to flip a toggle switch to support Linux. Some devs just don’t want to do that.
Halo MCC, Apex Legends, Back 4 blood, and Smite are all games that use EAC and work on Linux.
And basically no kernel anticheat will work on Linux. So Helldivers 2 isn’t kernel anticheat, just user-space.
I agree with the statement about anti cheat software being cancer, but a multi-player game ridden with cheaters is usually a very bad experience as well.
About the other stuff… Not really.
Is it though? It had less explosive growth than Helldivers 2, but it sold 8+ million copies, not counting everyone playing it on game pass for free.
Also this is hardly scientific, but just looking at my friends list (of 60 people), over 50% of my friends own deep rock, nearly making it the single most commonly owned game among my friends. The only games I see that are more popular are left4dead 2 and the portal games. In comparison, just over 25% of my friends have Helldivers 2. Obviously a sample size of 60 isn’t enough to extrapolate to overall popularity, but from what I’ve seen Deep Rock has been extremely consistently popular for years.
Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.
So clearly the GameGuard isn’t as useful as it could be.
Not ruining the fun is kind of the point, and not all hackers and cheaters are benevolent, greifing other players in their game.
Further more, every victory adds to the score for that planet and factoring into the galactic score, which is the primary vehicle for storytelling to the community. Which the Devs clearly want to be a community effort of the players and also feedsback into how they balance the game.
So cheaters or hackers adding a lot of false data or win to that pool could result in the devs overturning new content, nerfing existing items or buffing enemies to put the difficulty curve where they want it. I don’t think many players would appreciate a sudden difficulty spike because cheaters made the game too easy.
Really wanted to like this game. The hype had me.
I played it, waiting for it to get good. It just never did for me. Maybe I’m missing something, but after 10 hours I felt like I’d seen pretty much everything.
As for the anti-cheat, I understand why they’d have that. I’ve played so many games where people cheat and it just kills the fun. Even when it is PvE.
I don’t really understand the mindset of the cheaters though. Do they think we all talk about how great they are after the game is over? Like, Bobfucker326 sure did shoot more stuff than any random player I’ve ever seen, he must have a massive wang and be great at maths and stuff.
To be fair to them they’re deliberately holding back content to organically drip feed it in. I’m pretty confident we’ll see a new faction in the next week or two. And probably more vehicles in the next 4 weeks.
It’s a bit rough around the edges and the patches introducing new issues like the arc weapon crash had been deeply upsetting. Hopefully we’re past the worst of it.
I like to play game normally, but i get bored easily… So i find it challenging to find a cheat or any bug and be ultra strong character or anything i want to be. I play games so i can relieve from my stress not to be stressful or frustrated to beat a boss.
Yeah I agree cheat in PvP is Unfair.
But cheat with PvE where I’m not harming anyone for their rank at leader board. That’s fine by me.
I will cheat in single player games. I give it a solid “first time” unmodded play through. If it’s good, I’ll do other “paths” or “builds” depending on the game.
Then make it a little more… interesting, or different even.
Then you work up to Total Conversions, and thats fucking great for longevity.
Then at a certain point, its quality of life. I don’t want to spend 20 hours getting to the “interesting” part of the game. I can no longer get even just an hour to dive into a game uninterrupted. I love immersion; in the past it was an unhealthy escape mechanism, now when I get it, its a breath of not dealing with my day to day shit for just a little bit. Life always gets in the way of living, at least the way we want or need to in the moment. But I digress…
But cheating in a multiplayer game really defeats the purpose of multiplayer. An unbalanced play field isn’t fun for anyone.
I’d like to see more games embrace a modding community. If you and a few friends want to play with mods A, B, D, and F, more power to you guys. Keep enjoying that game.
Just don’t force an imbalance on other people.