Does anybody have any tips for generating a concave CollisionComponent in RealityKit?

I have some fairly simple geometry I'm loading from a usdz which I'd like to add a nicer fitting CollisionComponent to for accurate raycasting, but the closest thing is ShapeResource.generateConvex, which doesn't deal with holes.

@jamesthomson
If you’d chosen to model those famously-straight European bananas, you wouldn’t have this problem.
@matthew So true!