I am become Gamedev, creator of worlds.

(I am currently not experiencing impostor syndrome)

Still some stuff to work out (the head is not rigged at all, which who cares, that's a placeholder, and the boots break when ragdolled which does need a fix) but I got an NPC model in using the base I modeled a while back so I have a couple more options for stuff (and functionality implementation like the whole "multiple head choices" thing) while I develop my rudimentary AI systems.

I think that's nice.