Sony May Soon Let You Decide How Much NPCs Talk In Games
Sony May Soon Let You Decide How Much NPCs Talk In Games
Tbf, it only makes good business sense to try and patent everything you can. Either to hold it as a unique selling point over competitors or to license to others.
I think the real problem here is the concepts of patents in general.
I’m okay with patents in general, just not software patents, and other patents should be much shorter.
The original point was to encourage sharing of ideas in exchange for protection while you bring it to market. But it’s mostly just weaponized at this point.
I’m thinking something like 5 years for most patents, with a one time extension of you can prove you need more time to bring it to market or establish first mover advantage (so 5 years from release or from expiry, whichever happens first).
If you want a market solution to correct this, it should cost more money to submit frivolous patents.
Or simply rate limit the number of parents a company can submit if they have a lot of failed applications.
Sorry, you’ve wasted our time with 3 failed applications this month, no more applications until next month.
There’s got to be a new directive following this for the writers on those games: “Ensure the dialogue doesn’t matter”
How’s that gonna work?
i already do thanks
sorry hearing my perspective was uncomfortable for you
Thats right be the bigger man and appreciate him not appreciating your unpopular opinion. In fact go post it to unpopular opinion and see how people.
But for real go do that, because it would be by far a superior post compared to all the other shit that gets posted there.
Didn’t the most recent Bubsy game already have this? It’s a “verbosity” slider. Annoying that they’re patenting the idea.
That being said, I can’t play a lot of Sony games cause the NPCs never shut the hell up. They spoil puzzles before you can even see them and constantly tell you where to go. No trust in the player, whatsoever.