Also, today marks my 1 year anniversary of playing Apothecaria, and a year of having an entry to post every single day.

(There have been several days when I forgot to actually POST the entry that I had ready to go and ended up posting it the next day along with a second entry, granted. 😅 There's a Discord where I also post and they've gotten an entry every day. The Flickr archive gets even more erratic updates than .art, fwiw)

@rowyn that is some impressive persistence!
@ljwrites yeah, never thought I'd be making daily illustrated entries for an entire year for a *game*. 😂
@rowyn does the creator know? I know I'd be all kinds of flattered.
@ljwrites They have a discord and I post on the discord about my journal every 100 entries or so.
@rowyn amazing xD Do they comment on it?
@ljwrites Nah, they never comment on the journal sharing channels. Not sure if they look at the channels or not.
@rowyn Do you think yours is the longest-running, or do you see even longer ones? xD
@ljwrites I don't know, actually? Most people who share journals share new ones rather than folks updating about their progress on an existing one, and I don't follow the discord closely any more. (There was a bunch of AI art for a while and I just muted the server.) Pretty sure there are people who've been playing for longer and ones who've written more, tho. Apothecaria is one of the better-known/more popular solo RPGs.
@rowyn It's awesome that people keep up playing for so long, this is like those multi-year campaigns of legend but solo :D
@ljwrites I used to run multi-year campaigns, way back in the day, but those were not as consistent as my Apothecaria game. :D
@rowyn Yeah understandably! I think the longest campaign I ran was for a year and a half.

@ljwrites I only vaguely know how long my multi-year campaigns went. There was a shared-GM superhero setting that I played in college and for a year or so after graduation, that was probably involved with for 4 years (but that started before me and continued after me with other GMs).

Another shared-GM setting was Sinai, which, omigosh, is so well-documented that I can see how long I was involved with it--2 years. http://sinai.webconnections.net/library.php?gmthread=Rowan . Also ran long before/after me--at least 13 years.

Log Library: Logs GMed by "Rowan"

@ljwrites And then Mirari, which ran for about 2 years with me and a co-GM, @Tuftears, and an assistant GM, Greywolf.

And a few games after that -- the Just Trust Me game, A Game of October, and a World Tree game, that each lasted like 1 to 3 years, I think.

@rowyn @ljwrites *purrs* Good times. ^.^
@Tuftears @rowyn holy crap, those were some long games! There must be so many memories.
@ljwrites @Tuftears So many! From Sinai onwards, almost all my roleplaying has been online and in text, so I have complete copies of many of the games. They're So Long. o_o
@rowyn Oh wow, text games! You don't see those as much anymore. I remember them being more common in the 00's because of bandwidth and hardware constraints. Kinda wish there were more of them, they have a very different energy than either spoken games or asynchronous written games like Play by Post. @Tuftears
@ljwrites I love written games much more than live. They feel way more immersive to me, because I'm not distracted by how the participants look/sound/perform, or by the GM trying to play multiple roles at the same time. Play-by-post is actually my favorite mode, though. Synchronous play gives me performance anxiety these days. :/
@rowyn @ljwrites That's always a bit of an issue with synchronous, but I confess I do miss the days of being able to get friends together weekly for those campaigns. These days playing Baldur's Gate 3 or something like that with friends online fills that need a bit.
@Tuftears yeah and I guess that's another way games have taken up some of the tabletop niche, because they can scratch some (though by no means all) of the same itch at a fraction of the effort. @rowyn
@ljwrites @rowyn Computer game developers: "Hey, WE put in a lot of hours making that!" (much pouting)
@Tuftears @rowyn yeah, they put in the hours so end-users don't have to xD
@ljwrites @rowyn I always wanted to be a computer game developer when I was a wee kitten, but these days I'm really not sure I'd be willing to put in the insane hours and dedication needed. 😹 Writing seems more rewarding at this time, at least for the sake of getting something out the door in a reasonable timeframe.

@Tuftears @ljwrites Yeah. I've always wanted to do a comic, but it's so much faster to tell a story in prose.

I would like to write an interactive fiction game some day, though. Just an old-fashioned, no grinding, "pick choices until you get to an ending" kind of story. Maybe with some illustrations, like Apothecaria.

@rowyn @ljwrites There are some good "low coding" choices out there that I'd probably do if I had a sudden yen to make an interactive fiction game... But working through the choices and braiding the narrative sensibly makes it a real step up in difficulty over straight-up writing.
@Tuftears @ljwrites Yeah, if I were to try it, it'd have to be with a short-story-length idea rather than my usual novels.
@rowyn @ljwrites "Short-story-length" idea attempts to grow! *rumbling noises, ground shakes*
@Tuftears no, no, short stories need to stay smol