You’d think “it’s easier for many phones to render PUBG than modern websites” would be an industry-wide wake-up call, but. https://www.tomshardware.com/tech-industry/modern-web-bloat-means-some-entry-level-phones-cant-run-simple-web-pages-and-load-times-are-high-for-pcs-some-sites-run-worse-than-pubg
Modern web bloat means some pages load 21MB of data - entry-level phones can't run some simple web pages, and some sites are harder to render than PUBG

Danluu benchmarks numerous websites and discusses their impact on older and/or weaker hardware

Tom's Hardware

@beep this thing -> https://upstash.com/ consumes 50mb+ heap size on startup , to display a static landing page.

For youtube, it is consistently 100mb+, for google, it is again 50mb.

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@nrk9819 @beep I have a pretty solid phone (2019 flagship iirc) and this page brings it to its knees
And yet I can emulate 3DS games just fine, utter bullshit
@iagondiscord @nrk9819 @beep I can play Wii and PS2 games. I can play fortnite AND watch YouTube at the same time on 2 screens
Yet some websites take a while to load.
@nrk9819 fyi, heap size ≠ amount of downloaded data to render the page
@mystie the argument is neither about data transferred either, it is about "performance" and "resource consumption", as related to the original post. I'm fully aware that heap size has nothing to do with files downloaded to render the page. But the gist of my comment remains the same, rendering a static page shouldn't consume 50mb+ heap memory. In a ideal scenario, a static page should be statically generated, not client rendered.
@nrk9819 @beep excuse me, but this isnt a static landing page. it's a slideshow
@SRAZKVT "static" means consisting of static files that can be pre-generated and served to the client without processing per request. Static in case of websites doesn't mean devoid of interactive/animated components like a slideshow.
@nrk9819 no no i was making a joke about that websites performance, which reaches 2spf on my phone