In November, I released Inferno: an open-source collection of Metal shaders for SwiftUI developers, making it easy to create gorgeous special effects in your iOS apps. https://github.com/twostraws/Inferno
GitHub - twostraws/Inferno: Metal shaders for SwiftUI.

Metal shaders for SwiftUI. Contribute to twostraws/Inferno development by creating an account on GitHub.

GitHub
Two months later, I released Vortex: a high-performance particle effect system for SwiftUI, so you can bring effects such as confetti, fireworks, fire, and more into your apps. https://github.com/twostraws/Vortex
GitHub - twostraws/Vortex: High-performance particle effects for SwiftUI.

High-performance particle effects for SwiftUI. Contribute to twostraws/Vortex development by creating an account on GitHub.

GitHub
Today, another two months later, I just released my third and final open-source project, at least for now. It's called Ignite, and it's a Swift static website generator. Your entire site is written as Swift code, then compiled to HTML, JavaScript, and CSS. https://github.com/twostraws/Ignite
GitHub - twostraws/Ignite: A static site generator for Swift developers.

A static site generator for Swift developers. Contribute to twostraws/Ignite development by creating an account on GitHub.

GitHub
@twostraws It would be really great if you (or someone else) could create a quick video or blog post (step by step) showing how one can create a simple site. I cloned both the Starter and Samples and Neither compile so I am stuck figuring out how to start. Brain fogπŸ˜Άβ€πŸŒ«οΈπŸ˜Άβ€πŸŒ«οΈ
@StewartLynch @twostraws I commented out the code that was preventing compilation and it was a nice starting point
@ramzesenok @twostraws I have it sorted now too. I just imported from the samples into the starter kit. There was also an error in the Samples repo where it was pointing to an incorrect commit from the main repo.