I may have said this before...

https://lemmy.world/post/13562141

I may have said this before... - Lemmy.World

I got 650 hours in and I’m only about halfway through the MSQ.

I just can’t anymore.

It’s too much.

If you’re halfway through the MSQ then you’re already well into the parts people widely regard as good. If you’re not having a good time yet you probably never will.
I'd go as far to say Heavensward may be the benchmark for whether people will enjoy the rest of the game. It's where the voice acting upgrades to a fairly consistent level and you see how their narrative structure works. The latter was particularly important for me, because after it turned out
::: spoiler spoiler
Nanamo wasn't dead
::: I subconsciously lost narrative tension for the rest of the story. This is not a bad thing by itself, the devs ultimately want their story to be mostly positive and uplifting, but given people hyped up how "dark" the game gets I was left quite dissapointed on that front.
What part, if I may ask? Unless it’s in Endwalker, then don’t tell me.

In the middle of Heavensward:
::: spoiler We learn that Nanamo is actually alive, so the dramatic death and framing sequence was all for show. I get what they wanted, but big fakeouts like that are not my thing. It felt like the consequences were walked back so I could never take the rest of the story seriously. Anything bad that happens could just be reverted. spoiler

:::

Endwalker has a point after a lot of stuff goes down where I was thinking "Yeah this is edgy and all, but they really held back from doing anything actually substantial" then we get introduced to a bunch of cuteness and silly things. It took until then to really settle with me that they mostly want to tell fun and uplifting stories, so making stuff look dark and dramatic but keeping the lasting impact down is more of an objective of theirs than a narrative flaw.

Heavensward is definitely the part where I said “ok maybe all that was worth it”. Specifically, the Amphitheatre.