In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out there

https://lemmy.ca/post/17417168

In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out there - Lemmy.ca

What’s the efficiency in taking 30% of almost all game sales on a platform? I know we all love valve, but the efficiency here is having a store that everyone has to use if they want to make sales at all.
30% is more or less the standard. Not just in the games industry, but everywhere.
The status quo is rarely a good reason for anything
It’s actually not the standard, the standard is 70% for in-store.

and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.

Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.

Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There’s two marketplaces that aren’t first party. One takes 30% and one takes 12%. How is there a standard? You can’t look to other markets or other distribution methods to compare it to, because they’re all different with their own things.

Edit: GOG is 30% for indie developers (there’s a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don’t say what they get.