Tynan Sylvester teases new Rimworld DLC
Tynan Sylvester teases new Rimworld DLC
I’m on the opposite side, I’ve not purchased any dlc and I’m very happy with my time spent with the game, also without mods I feel like there’s more than enough to keep me going (along with a dozen other AAA+quality indie games vying for my attention) I’ve long been on the fence for purchasing dlc for any of them because I already don’t have enough time to play them all.
(Factorio, satisfactory, dwarf fortress, against the storm, monster train, slay the spire, pioneer of pagonia, Mount and blade, faster than light, and Oxygen not included, with plenty more on my radar, I love rim world, and if it were the only game I undoubtedly would’ve gone into mods and dlc, but there’s not enough resources, maybe Randy will bless me with more time and money).
I love writing them reviews and saying nice things in their discussion boards, if the dlc were bundled or went on significant sale I’d snap it up in a heartbeat, but then it would loom over me for not spending more time playing it (it would loom even more if purchased at full price, and name me feel guilty for enjoying other games)
It would be much more enticing if the gameplay loop was changed, but adding more nuance to said loop does not make enough difference to justify paying what is a significant portion of a new games price.
That said, if there was a bundle with the same and all of its expansions, and someone asked me which one to get i would advise them to get the complete package, even though I’ve never experienced it myself, because I’m sure it’s worth it, but it’s not for me.
I don’t really care for any of the pawn-related stuff. The game is REALLY clunky when it comes to understand who needs what or how to tell someone what to do.
I really like the logistics of the game and how the pawns interact with it. Factorio but with idiots who throw temper tantrums.
I’m kinda inbetween but more on the side of not liking them. I mean I like the idea of them, but I don’t like how insular they are. You do things specific to the royalty DLC or you do things specific to the ideology DLC but you don’t do ideology things for royalty or vice versa. I would’ve loved to see to see greater integration of systems between the main game, ideology and royalty.
It’s also why I’m not that hyped about a new DLC, because it’s probably going to be another insular DLC.
Biotech is the best one till now, because it adds a framework on essential stuff that lots of mods can easily build on.
I know there were mods adding kids before, I tried them, some were good but all had some kind of clunkyness and big compatibility issues.
And xeno genetics may be a bit less powerful than the Humanoid Alien Race mod in what can actually be done, but again, a great base for inter-compatible stuff. And since they’re modified human pawns and not other beings you get easy hybrids and crazy mad science stuff around it.
Yes, I think you are talking about Vanilla Psycasts Expanded. Not a fan of all VE, they tend to clutter menus too much IMO, but this one is very good and makes psycasts quite a bit better.
It even got extended in other mods for extra psycast paths, Alpha Animals adds a tab with 4 new ones for example.