Yeah, for instance I played basketball one and I was done.
I was roped into playing poker twice, but I already knew the ending, so it wasn't as good the second time.
Youāre being down voted but I see it.
(OP has a typo in the image that says āshort but repayable gameā)
FTL
Gratuitous Space Battles
Yeah, sunk too much time in that one.
Still, only paid it once.
Iām taking a week off work to drown myself in Forbidden West it comes out on PC. Again.
I already did it back when it launched on PS. No regrets. So Iām doing it again.
See, I like the skill, physical endurance or patience to properly speedrun a game.
But I will play a game on autopilot over and over again. Call it... I don't know, speedjogging a game? Speedstrutting? Power speedwalking?
In any case, there are many situations where I will gladly play through Streets of Rage in half an hour instead of barely making it through the tutorial of whatever the current epic is. I feel at peace with that.
This was me until I discovered randomizers. The same game you know, but things changed enough to feel fresh.
I spin up a Link to the Past rando a couple times a month because it only takes about 2 hours to finish one.
I tend to fall back on games that have a setting and possibly a story, but have the main gameplay available as repetitive things to do.
Fighting games
Racing games that donāt have a defined ending
Games like Battletech 2019 which has a story mode and also a never ending campaign mode.
Open world games like Skyrim and Grand Theft Auto, but mostly side quests and doing random non-story things.
My main reluctance for playing new games is learning new mechanics and story with all the interruptions of adulthood. I keep buying them and just planning on playing them later.
With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didnāt know existed referenced by those tooltips so you can read more tooltips!
Itās a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, Iād love to hear them!
I think it would be tough to nail down one thing. There are the clear comparisons to Victoria 2, which I havenāt played, but my understanding is that 2 is more ādetailedā in itās simulation of some things. There will always be people who donāt like changes from the last game. The military aspect is a lot less engaging than something like Hearts of Iron, but I think the intent there was to keep the focus on the economic and political sides of things. Warfare received a minor overhaul when I first tried the game that Iāve heard made things better, but it can still be a little frustrating at times.
Most of the complaints about the economic side thatās meant to take center stage is that your economyās success boils down to how many construction points you can have going at once. Thatās true, but I do like that you canāt pour everything into that without balancing the foundation needed to support the increase of construction, and just doing that could limit growth in other areas, like improving citizen lives, which could complicate your political affairs.
I feel like Iāve gotten a little lost in the weeds here. Overall, I think it has mixed reviews because Victoria 3 is still a work in progress. Itās a work in progress that I enjoy very much, but there is still room for improvement. I kind of fell off Stellaris between the Nemesis and Overlord expansions because it felt kind of bloated and repetitive, and I wasnāt wondering what kind of civilization I could play anymore. Victoria 3 has been successful at making me contemplate how I can manipulate the mechanics to achieve a specific outcome, even when Iām not playing.
With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didnāt know existed referenced by those tooltips so you can read more tooltips!
Itās a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, Iād love to hear them!
Path of Achra
The Binding of Isaac
Tiny Rogues
The Dungeon Beneath
These are my four horsemen.
and I canāt get myself to come back to that save
Honestly this happens to me in every grand RPG. If I go more than a month without playing, Iām starting over. Too difficult to pick up where I left off what with understanding my character, my skills, the quests I was doing, etc.
Iāve done it multiple times with Elder Scrolls games, with Mount & Blade, and most recently with Kingdom Come: Deliverance.
This, but itās games Iāve played vs me trying to start a new game.
Why start one game out of my huge backlog when I can run through Frostpunk again. I know how to play Frostpunk.