Dragon's Dogma 2 expands the original game's absolutely daft NPC affinity system
Dragon's Dogma 2 expands the original game's absolutely daft NPC affinity system
Does that imply that death doesn’t just make you restart? If they want a meaningful fear of death then something has to happen when you die, yeah? That’s deeply interesting. Really interested in how the world and npcs interact, since it sounds like that is going to be a big thing now.
And the direction of it being a simulator just reassures all of my hopes for the game.