Finished Crymachina!
As I mentioned on my previous comment this game has a lot of flaws, and I don’t know if I can call it good or recommend it - but it does have its fair share of charms too.
They did a really good job in making me care about the main characters and see them as a “family” - seeing Leben geting gradually closer to the others and Enoa’s growth over the game was great. The character designs are interesting, the OST is solid. The plot is a bit of a mess, with a LOT of crazy twists, but I still enjoyed it.
Combat is fun and flashy, and I never got bored of it while going through the main game. That being said, there’s a lot of extra content that I didn’t do, and I think that if I tried to go for full completion the repetitiveness would end up wearing me out.
Also, a minor thing, but I’m really annoyed that I didn’t realize before the endgame that you can equip the same gear to all three characters. Spent quite some time trying to find good setups without overlaps. :/
Playing Ender Lilies: Quietus of the Knights.
This “metroidvania” game has a very melancholic mood in all aspects - visuals, music and storyline. You play as a little girl who apparently is the last survivor of a line of priestesses, who goes purifying monsters in ravaged land while being protected by the spirits of dead warriors.
I always associate darker visuals and styles with Dark Souls so I was worried it would be another game going towards that direction, but this one is a lot less stressful to play - it can be fairly challenging and I already died quite a few times, but there’s zero penalty for that.
There’s some really good QOL features too - I like how a fast travel is unlocked less than 1h into the game, and I love that the map indicates if there are missing still missing items in a room. This is a particularly big deal because some of the rooms are huge and can take a long time to explore.
Anyway, so far I’m enjoying this one.