Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'

https://sh.itjust.works/post/15271755

Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…' - sh.itjust.works

That particular person appears to believe that upscalers, such as like DLSS and FSR, are “basic features”

Do people really like DLSS/FSR that much that they consider it a basic feature? I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.

“Like” it? No, but it runs way better, and if you are using a high-resolution display, the quality upsampling methods are pretty decent on most games unless you are pixel peeping. I’d rather get 90+ fps with FSR3/DLSS3 with a 5 percent decrease in visual quality over ~45 fps at native resolution.
My qualm is all of the visual artificing I see. Maybe it’s just the games I play, but there are some pretty bad graphical glitches that bother me, and the frame timing is off or something because it makes the game feel less smooth. Part of the smoothness is probably the relatively weak CPU in my laptop. But even on my desktop the frame pacing doesn’t feel the same as native.
I’ve had a horrible experience with fsr, but dlss I haven’t noticed a single issue and always turn it on

dlss

I tested it in BG3 and it didn’t work very well with trees and other small objects.