@mcc OMG yes. "It's simple!" is always followed by the least-intuitive commands and return structures known to man.
MFs you gotta remember this is the first time we're interacting with your code, intuitive and easy for you is likely inscuitable and confusing for everyone else.
Drives me absolutely bonkers.
@wy477wh173 @mcc It reminds me of a problem that comes up with game development - where because you're so close to the product and test it so often, puzzle difficulty can be hard to assess.
The "dead easy" puzzles are the ones you ran through a thousand times - that doesn't mean that they'll be easy to someone coming into the game the first time and who doesn't know what it does.
@AT1ST @mcc yep, no idea how many iterations out tutorial went through on Soul King, how many times i watched a player just faceplant on what i thought were simple barriers.
I assumed the visual language of a Bear trap paired with a huge "caught in a trap, mash f to escape", and the player staggering down would be enough. But nope, many times nope.