I was thinking how in the '90s and 2000s we'd describe computer things as being or not being "user friendly". I associate the term to how computer stuff was marketed at the time (in the '90s more so) a great deal of effort was put into convincing the general public why you would want one, and this went hand in hand with companies needing to have a good on boarding experience for new users.
Now in our enlightened future, you don't really hear people say "user friendly" so much. It's kind of a dated slogan. Now having a computer is a given, not a question. I think it is no surprise that pretty much all of the human interaction research from the earlier era has been thrown out in favor of treating all visible parts of the computer as some kind of elaborate logo system for communicating luxury brand identity.
This, I think, represents the difference between Windows 95 being a major UI redesign, and *my hands shake at how shit it all is* every UI redesign from the last decade or so.

@aeva Oh, sorry we had to change the scale. I might have missed you in the bcc.

#UDH

A subjective ratio of the levels of user and developer hostility.