League of Legends likely unplayable on Linux / Steam Deck soon due to Vanguard anti-cheat
League of Legends likely unplayable on Linux / Steam Deck soon due to Vanguard anti-cheat
I would never use Windows because a game isnāt supported on it, but plenty of people are like you. The more games that work on Linux, the more people use Linux, thus the more companies care to make their games compatible with Linux.
So yeah, this sucks, even though I absolutely do not like LoL and mobas in general (played for a couple hours and didnāt like it).
I get the meme of LoL players being toxic, but whatever, the more Linux gaming users, the better.
I, among many other people, am now forced to use windows to play my favorite game. I am not going to stop playing so the only choice is to stop using Linux.
the game sucks RN.
League players are such a special breed. "I donāt enjoy this game but I refuse to stop playing and will willingly switch to an entirely different operating system so I can continue to not have fun.
You do know that youāre allowed to just not keep playing, right?
Why tf would this need a client-side anti-cheat!?!?!?
It is useless in this game!
I get it in VALORANT. It is hard to detect cheats when mechanical skill is part of who wins but a topdown moba doesnāt have any of that!
Correct me if I am wrong but I think this sucks.
itās intrusive anti-cheat-software operating on a system level where it could be a viable attack vector. thats what sucks.
what also sucks: this will make one of the most played games in existence unplayable on linux. and only so riot looks like taking a problem serious, that is probably much smaller than people think.
other than that: mobas absolutely require mechanical skills, that cheats could assist you with. there impact might not be as obvious as an incredible high hesdshot rate, but being able to consistently last hit creeps will give an ever increasing advantage over your opponent, canceling certain animations will increase the damge you are able to dish out over a given time frame and seeing the trajectory projectiles will follow makes them easier to dodge.
hell just supplying more information than the standard ui can be a huge advantage: knowing what your opponets buy, or invest there leve ups in all the time, displaying their cooldowns and stuff like that.
League cheats basically play the game for you. Although cheats that tell you if someone is on the bush, tracks every timer for you, shows possible jungler positions etc. are very powerful; the egregious ones that people more often complain about CS for you, auto target skillshots, kite and even flashes/moves away from dangerous abilities.
So yeah, league cheats have come a long way.
At least in Dota 2, macros can give huge advantages. For example, cycling through every meepo to start a poof and blinking takes ~10 inputs in a precise order. Very mechanically demanding. A macro can execute it perfectly with a single button press instantly. Similar with Invokers Invoke ability for sequenced combos of specific spells.
I honestly have no idea if an equivalently demanding sequence of inputs exists in LoL.
You think anticheat will stop this? lol
My keyboard has macros. No PC software required except to create/modify.
With little effort you can also turn a raspberry pi into a programmable input device. There are also HDMI to USB dongles that capture video if you need to capture/process frames. I own one.
All Riot is doing is making the cheats (if they even exist for LoL) stealthier.
This has nothing to do with cheating. They got tired of support requests coming in. If that wasnāt the case they would have had a solution for Steam Deck/Linux users to go with the announcement.
Completely agree that there are a ton of ways around client-side anti-cheat. There have even been cases where pros have been caught with mice with in-built macros that spoofs itself as a kb+mouse combo in in-person tournament settings.
I was answering specifically the point about mechanical skill in MOBAs.
cycling through every meepo to start a poof and blinking
I have never played Dota and when reading this I am too scared to start.
The heroes are vastly different from one another, and are very different in terms of skill ceiling and floor. Meepo and Invoker are considered the two most mechanically demanding heroes, and should never be played by a new player.
Contrast this with Bristlebank, whose gameplay consists of right-clicking an enemy and spamming W, then turning around and running away if they fight back too hard. Thereās also Sven, whose gameplay consists of using a stun ability, right-clicking an enemy, and theyāre probably dead. Axe, whose gameplay consists of running in and hoping people are stupid enough to hit you, and using your taunt ability to force them to do it if they arenāt.
Finally, thereās Sniper. You right-click enemies. Thatās about it. He has a slow and a long-range nuke spell, but if youāve right-clicked an enemy youāre at least helping.
Of course, higher skilled matches change things drastically and more complex teamwork and ability use is needed at those levels, but for a new player, these heroes are all very simple and straightforward to use.
Anyone sane played league of legends?
/s