Nintendo contracted the development of Donkey Kong to an outside team, because they didn't have in-house game programmers yet. Donkey Kong was that team's first game. This essay is a first-person account by one of the devs on the team, written in the mid-90s and only translated into English recently.

(The team's second game was Zaxxon.)

https://shmuplations.com/donkeykong/

Donkey Kong: A Record of Struggle - shmuplations.com

This article, penned by Ikegami Tsuushinki programmer Hirohisa Komanome, is an in-depth examination of the making of the original Donkey Kong arcade game.

shmuplations.com - 80s/90s/00s japanese gamedev interviews
@mogwai_poet > Shigeru Miyamoto,
The most influential game designer in the world. 👍