For those in the #b3d community wondering if it is worth putting your #Effort into making an #OpenMovie. Here are sad #Analytics that perhaps might discourage you from doing it.
For those in the #b3d community wondering if it is worth putting your #Effort into making an #OpenMovie. Here are sad #Analytics that perhaps might discourage you from doing it.
@moriasrace Some other ideas for comparison:
1) How long are the opening titles before the movie? This is the age of Tiktok. Whole videos are just 60 seconds long.
2) Do they address an international audience? Some of the other videos don't use language as part of the movie. How much understanding of the english language do the movies need? a) none b) a little c) a lot? Are the voices easy to understand?
3) How experienced were the makers? Were there specialists for e.g. sound effects or trained voice actors? How many movies have they made before?
4) How were the movies promoted? Were they uploaded to a huge youtube channel with lots of followers? Were they announced at the blender conference? Did people share the videos with their friends?
@moriasrace As an example for 3): In the beginning blender studio had only one person working on sound and foley: Jan Morgenstern who didn't have any previous experience
https://www.imdb.com/name/nm2276613/
Nowadays (Wing It) they have 2 people working on sound and 4 on foley. They are experienced. E.g. the foley artist Victor Shcheglov https://www.imdb.com/name/nm5600022/
worked on over 120 movies.