Fuck autofailin skill checks
Fuck autofailin skill checks
I’ve been trying to get include failure techniques from DungeonWorld’s suddenly ogres. It proposes a few neat ideas for consequences of failure that are broadly applicable to many RPG systems.
Eg, in the example above, maybe the Rogue (truthfully or not) blabs that their source was [ancient evil tome forbidden by the paladin’s order]. Now the complication is not that the Paladin disbelieves the rogue’s claim, but that they might question the rogue’s true intentions.
Yeah, I really like the “success with complications” category (Fate system does something like this, too) to keep things moving when a bad roll would otherwise make 1-in-a-million tragedy happen.
Doubly so if that bad roll would be a session- or campaign-ender.