12/6: What was an interesting and/or important location in one of your games this year?
I got to play Heart: The City Beneath for a handful of sessions with a great GM and fellow players.
To me, it felt like each "location" in Heart was a new scene adjacent to the last, like one giant dungeon, but instead of mapping it with grids or hexes we used the theatre of the mind and narration.
I still don't understand how the game works fundamentally. But in any case, exploring this surreal and looming doom of a space was interesting.
We dealt with healing a stomach in a lake, surviving our fears, creating and destroying a Sentai combiner monster opponent, and faced ourselves inside out.
I don't know if I need to revisit this nightmare undercity again, but if I do, I'll be better prepared to embrace the horror as friendship as magic again.