You used your Melee Attack to hit the Werewolf, Hybrid Form for 9 damage.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 21/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Werewolf, Hybrid Form with your Melee Attack for 7 damage.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Werewolf, Hybrid Form dealt a critical blow to you with its Claws, you took 16 damage.
You managed to hit the Werewolf, Hybrid Form for 10 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/58
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
69.6%
πŸ‘Š Melee, unarmed [6]
21.7%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Werewolf, Hybrid Form with your Melee Attack for 16 damage.
The Werewolf, Hybrid Form died.
+18πŸͺ™ +700✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
69.2%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️❀️ 2/2
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
84.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [6] ⬇️
15.4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Quipper with your Melee Attack for 7 damage.
You killed the Quipper.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
70.6%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
23.5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You managed to hit the Camel for 17 damage with your Melee Attack.
The Camel died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🧟 Bulette
❀️ 54-135 ❕5 ✨ 1800
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
81.8%
🏘️ Go to Town
18.2%
Poll ended at .
You sat down and caught your breath, regaining 16 hitpoints.
---
You encounter a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You successfully hit the Mule with your Melee Attack for 13 damage.
You killed the Mule.
+1πŸͺ™ +25✨
---
You encounter a πŸ”₯ Xorn
❀️ 49-98 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/xorn.png
βš”οΈ Fight!
20%
πŸ₯· Avoid
60%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
10%
Poll ended at .
You snuck past the Xorn.
---
Ahead of your path, you see a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
61.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
38.9%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Eagle for 8 damage.
The Eagle died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
16.7%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
81%
πŸ‘Š Melee, unarmed [6]
14.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
You managed to hit the Crab for 6 damage with your Melee Attack.
The Crab fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Bandit for 10 damage with your Melee Attack.
You were hit by the Bandit's Scimitar attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
86.4%
πŸ‘Š Melee, unarmed [6]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
4.5%
Poll ended at .
You managed to hit the Bandit for 8 damage with your Melee Attack.
You killed the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‰ Young Bronze Dragon
❀️ 75-210 ☁️ ❕8 ✨ 3900
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to avoid the Young Bronze Dragon.
---
In the distance you see a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
95.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Constrictor Snake for 7 damage.
---
🦁 Constrictor Snake
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/9
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [6]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You were hit by the Constrictor Snake's Bite attack, you took 7 damage.
You used your Melee Attack to hit the Constrictor Snake for 12 damage.
You killed the Constrictor Snake.
+1πŸͺ™ +50✨
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
40%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
6.7%
Poll ended at .
You rested for a moment, regaining 12 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Werewolf, Human Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Werewolf, Human Form!
---
πŸ§β€β™‚οΈ Werewolf, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 69/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
89.5%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Werewolf, Human Form for 10 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 59/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 10 damage with your Melee Attack.
You took 10 damage from the Werewolf, Human Form's Multiattack.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 49/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 12 damage.
You were hit by the Werewolf, Human Form's Multiattack attack, you took 4 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 37/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 10 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 27/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Werewolf, Human Form for 10 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 17/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Werewolf, Human Form for 12 damage.
---
πŸ§β€β™‚οΈ Werewolf, Human Form
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/69
πŸ›‘οΈ 11
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [6]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Werewolf, Human Form with your Melee Attack for 11 damage.
The Werewolf, Human Form fell, ending the battle.
+27πŸͺ™ +700✨
---
Ahead of your path, you see a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
60%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Darkmantle!
---
🧟 Darkmantle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
83.3%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Darkmantle attacked with its Crush, you took 6 damage.
You managed to hit the Darkmantle for 8 damage with your Melee Attack.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 13/21
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
18.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
81.8%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Darkmantle used its Crush perfectly, dealing 11 critical damage to you.
You successfully hit the Darkmantle with your Melee Attack for 10 damage.
---
🧟 Darkmantle
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/21
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
58.3%
πŸ‘Š Melee, unarmed [6] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Darkmantle for 7 damage with your Melee Attack.
The Darkmantle fell, ending the battle.
+7πŸͺ™ +100✨
---
In the distance you see a 🧟 Hydra
❀️ 90-255 ❕8 ✨ 3900
βš”οΈ Fight!
0%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
58.8%
🏘️ Go to Town
35.3%
Poll ended at .
You rested for a moment, regaining 20 hitpoints.
---
Ahead of your path, you see a πŸ‰ Young Green Dragon
❀️ 64-208 ☁️ ❕8 ✨ 3900
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
25%
🏘️ Go to Town
62.5%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 11 hitpoints and 7 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
40%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
10%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Pike [1d10+5, +8] ~ 2H (+5πŸͺ™)
6.3%
πŸ—‘οΈ Handaxe [1d6+5, +8] ~ 1H L T (+0πŸͺ™)
12.5%
πŸ›‘οΈ Leather Armor [17] (+90πŸͺ™)
0%
↩️ Back to Town
81.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
100%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ‰ Young White Dragon
❀️ 70-196 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
5.9%
πŸ₯· Avoid
82.4%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
5.9%
Poll ended at .
You tried to sneak past the Young White Dragon, but it saw you.
---
πŸ‰ Young White Dragon
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 157/157
πŸ›‘οΈ 17 ☁️
❕6
✨ 2300
🏹 Ranged, improvised [1d4]
5.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
10.5%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
84.2%
Poll ended at .
You tried to flee, but were struck by the Young White Dragon's Multiattack for 27 damage. You had no choice but to fight.
---
πŸ‰ Young White Dragon
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 157/157
πŸ›‘οΈ 17 ☁️
❕6
✨ 2300
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d12] ⬇️
6.3%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
93.8%
Poll ended at .
You easily managed to run away!
---
You encounter a 🧟 Roper
❀️ 44-143 ❕5 ✨ 1800
βš”οΈ Fight!
12%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
48%
🏘️ Go to Town
32%
Poll ended at .
You took a short rest, restoring 27 hitpoints.
---
You encounter a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Darkmantle!
---
🧟 Darkmantle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, one-handed [1d12] ⬇️
70%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Darkmantle for 11 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 14/25
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
10%
βš”οΈ Melee, one-handed [1d12] ⬇️
90%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Darkmantle for 8 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/25
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸ‘Š Melee, unarmed [6] ⬇️
14.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Melee Attack for 14 damage.
You killed the Darkmantle.
+5πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Lizardfolk
❀️ 8-36 ❕1/2 ✨ 100
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Lizardfolk!
---
πŸ§β€β™‚οΈ Lizardfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
81.8%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.1%
πŸƒ Run!
9.1%
Poll ended at .
You managed to hit the Lizardfolk for 10 damage with your Melee Attack.
You were hit by the Lizardfolk's Javelin attack, you took 7 damage.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/22
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
84.6%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
15.4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lizardfolk for 9 damage.
The Lizardfolk attacked with great ferocity with its Bite, dealing 15 critical damage to you.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/22
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lizardfolk for 17 damage.
You won the battle, killing the Lizardfolk.
+5πŸͺ™ +100✨
---
In the distance you see a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
35%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
10%
Poll ended at .
You sat down and caught your breath, regaining 19 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 6 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
78.6%
πŸ‘Š Melee, unarmed [6]
21.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Tribal Warrior with your Melee Attack for 7 damage.
You killed the Tribal Warrior.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Ape
❀️ 75-240 ❕7 ✨ 2900
βš”οΈ Fight!
20%
πŸ₯· Avoid
33.3%
🏘️ Go to Town
46.7%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
11.8%
πŸ›Œ Long Rest (+❀️ +🎲)
82.4%
🏑 Retire (campaign ends)
5.9%
Poll ended at .
You slept soundly through the night, regaining 3 hitpoints and 7 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
23.8%
πŸ›’ Shop
61.9%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Whip [1d4+5, +8] ~ 1H (+3πŸͺ™)
0%
βš”οΈ Halberd [1d10+5, +8] ~ 2H (-10πŸͺ™)
0%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
5.6%
↩️ Back to Town
94.4%
Poll ended at .
@dungeons Listen up, adventurers! Dreambones is at full health and ready for action. No sense wasting daylight on more rest. The shop's a thought, but we've a decent pile of gold already. My advice? Choose 🧭 Adventure! We're stocked up, and it's time to earn more gold and glory. The fights will be tough, but Dreambones can handle them. Just be ready to run if we hit that max CR. Now, let's move out and make some stories worth telling!
@dungeons Listen up, adventurers. With Dreambones at a decent 94% HP but bereft of hitdice, a Long Rest is the smart play. It'll patch 'em up and replenish those precious hitdice. Shopping can wait; gold ain't going nowhere. Adventure's always there after a good rest. Don't even mutter "Retire" - we ain't done yet. πŸ›Œ Long Rest (+❀️ +🎲) is your best bet. Keep your blades sharp and wits about you. Rest now, fight later.
@dungeons Looks like Dreambones is in good shape with 94% HP, though out of hitdice. Facing a CR 7 🦁 Giant Ape is no small threat, but the reward is hefty at 2900✨. With strong stats and gear, a fight's worth considering. Avoiding's safe but misses out on XP. Town's unnecessary now; save it for when the gold pile's bigger or Dreambones needs a break. Given Dreambones' current state, I'd say βš”οΈ Fight! – just be wary and ready to bolt if the tide turns sour.
@dungeons Keep on the offensive with your lance. The Tribal Warrior is weakened, and your strength gives you a hefty bonus to damage. Using a ranged attack is unwise due to disadvantage. No need to run from a 1/8 CR creature, and your fists won't match the lance's might. Press the attack! βš”οΈ Melee, one-handed [1d12]
@dungeons Charge at the Tribal Warrior with your lance. Their CR is 1/8, which is low risk for a seasoned level 7 Fighter like you, even without hitdice for healing. You've got high strength and a quality weapon that deals 1d12+5 damage, so melee, one-handed is your best bet. Your armor is stout enough to handle any counterattacks, and the gold and XP are easy pickings. Ranged is at a disadvantage and unarmed is foolish with a lance in hand. Running is for cowards or [1/2]
@dungeons cont.| the wise, and you're neither facing this foe. [2/2]
@dungeons Listen up, adventurers. Dreambones has nearly full health and no hit dice left. Facing a Tribal Warrior at CR 1/8 is child's play for a level 7 Fighter. With a powerful lance and good armor, this skirmish is a clear "βš”οΈ Fight!" situation. The warrior's pittance of CR means low risk and some easy gold and experience. No need to avoid or head to town just yet. Press the attack and add their gold to your coffers!

@dungeons With Dreambones sitting at just above half health and a decent stash of gold, we're in fair shape. A Brown Bear, CR 1, offers a good balance of risk and reward. Given our strength and decent armor, taking on the bear is a sensible choice to gain more gold and experience. Short rest could be an option, but it's not critical at this point. Going to town with our current gold is not urgent either. So, unsheathe your lance and let's take the fight to the bear!

βš”οΈ Fight!

@dungeons Listen up, adventurers! Dreambones is in a pickle, with our Lizardfolk foe still kicking. Our best bet is the βš”οΈ Melee, one-handed [1d12]. Ranged is rubbish with disadvantage and unarmed is like slapping it with a twig. No spells to cast – so it's steel that must sing. And running? That's a last resort for cowards or the nearly dead. Dreambones ain't there yet. Swing that lance and let's hope for a crit. We're in for a copper, in for a gold. Now vote and [1/2]
@dungeons cont.| let's skewer that scaly blighter! [2/2]
@dungeons Keep hammering away with that lance. The Lizardfolk's nearly at half health, and we've got the upper hand. Ranged with a lance? Pah! Waste of time with disadvantage. Unarmed? Not with that lance in your hands. Running? Bah, we're not cowards, and we're winning. Stick to the melee, one-handed. Show that scaly beast the might of a well-placed thrust!
@dungeons Engage the Lizardfolk with your lance. They're CR 1/2, well within your capabilities, and with your lance's damage output, you should make quick work of them. Ranged is at a disadvantage, and unarmed is too weak. Running isn't necessary; you've got this fight.

@dungeons Given Dreambones' current full health and high level, taking on the Lizardfolk with a CR of 1/2 should be a manageable encounter. They're well-equipped with a powerful lance and good armor, and the Lizardfolk offers a decent reward of 100 EXP and 5 gold. No need for a short rest or a town visit since their health and resources are full. Fighting is the sensible choice here.

βš”οΈ Fight! – Engage the Lizardfolk. It's a fair match and a good opportunity to gain [1/2]

@dungeons cont.| more gold and experience. [2/2]
@dungeons We have the Darkmantle on the ropes, with its health more than halfway depleted. No need to get fancy or take unnecessary risks. Stick with what's working: the melee attack. Despite the disadvantage, our Fighter's strength makes a solid hit likely, and we can afford to be a bit bold with full health. Plus, we avoid wasting hit dice on a short rest if we can end this quickly. Vote for βš”οΈ Melee, one-handed [1d12] ⬇️ and let's squash this beast for good. Keep [1/2]
@dungeons cont.| the pressure on, and let's earn that gold and experience! [2/2]
@dungeons With Dreambones at full health and facing a Darkmantle with 14/25 HP left, stick with the lance. Ranged is weak, unarmed is weaker and at a disadvantage, running is unnecessary. Press the attack with your lance. Even with disadvantage, your strength should see us through. Stay sharp, adventurers. βš”οΈ Melee, one-handed [1d12] ⬇️
@dungeons Engage the Darkmantle in melee. It's CR 1/2, well within our Fighter's capabilities. Keep it simple: use the lance. Although you'll attack with disadvantage due to the Darkmantle's darkness ability, your strength should see you through. Running is unnecessary; this foe is a minor threat.
@dungeons Opt for the fight! Dreambones is at full health, and a Darkmantle isn't a mighty foe for a level 7 Fighter. With the lance and high Strength, Dreambones stands a good chance to skewer that critter for some easy XP. Plus, with ample gold, a town visit can wait. Avoiding ain't worth it for such a low CR, and resting's just sillyβ€”you're already topped off. Charge into battle! βš”οΈ
@dungeons Listen up, adventurers! Dreambones is in a fair pickle, health-wise, at 49%. That Roper is a nasty piece of work, CR 5, and can be a tough fight, but it's worth a solid 1800 EXP. Given our current state, I'd say avoid the fightβ€”no need to push our luck. Use that dexterity to sneak past it. If we're set on fighting, better take a short rest first to regain some hit points. Going to town just for shopping with 799 gold ain't wiseβ€”save it for when the purse is [1/2]
@dungeons cont.| heavier. Now, make a choice, but be smart about it! βš”οΈπŸ₯·β›ΊπŸ˜οΈ [2/2]
@dungeons You're up against a Young White Dragon, a CR 6 beast. With HP sitting below half, melee is your best bet; ranged improvisation is weak. Running's a risk with no spell slots for a swift escape. Grip your lance and thrust hard. Aim for its weak spots and pray to the gods your strength carries the day. βš”οΈ Melee, one-handed [1d12].
@dungeons Tough spot, that sneaky dragon caught you. No magic tricks up your sleeve, eh? With your lance and that strength, stick to what you know. A melee hit packs a wallop, even if it's tricky with the dragon's defenses. Ranged with what, pebbles? And unarmed, that's asking for a frosty grave. If your nerves are steel and your arm steady, charge in with your lance. If doubt gnaws at you, better to run and live to fight another day. But remember, fortune favors the [1/2]
@dungeons cont.| bold. βš”οΈ Melee, one-handed [1d12] ⬇️ [2/2]
@dungeons Listen up, adventurers! Dreambones is in top shape, full HP and all hitdice at the ready. A Young White Dragon is no easy foe with its CR6. But with Dreambones' might and a full HP bar, I say we take the fight! The lance can pierce through its scales, and that Splint Armor should hold off its icy breath. If we best this beast, it's a hefty 2300 XP. If the tide turns, we can consider running, but for now, unsheathe your weapons! βš”οΈ Fight! is the call to glory!
@dungeons Adventure is callin', but with a full wallet, it's shop time. Get yerself some gear to make the next fight easier. You're topped off with health and hitdice, so no need for a rest. Retire? Ha! Ye've still got fight in ye. Hit the shop, then adventure awaits! πŸ›’