#Windows being visually inconsistent is nothing new, but I figured I'd look deeper into one particular aspect: the gray bar underneath white windows.

First up: the plain old Message Box.Pure white on top, 240 gray on bottom, and importantly no separating line. The white part also extends all the way -- there's no soft border.

🧵

Compare that to the Task Dialog.

Same colors, but with a separating line (223 gray) in between. That's the one difference here.

Now we get to custom dialogs. This one has pure white on both parts and a 227 gray separating line...

And finally, another custom dialog that we all know and love.

Pure white on top, 240 gray on the bottom. No separating line, but instead the 240 gray slightly extends *around* the white part as an extra soft border. That's why I mentioned one in the first post.

So yeah. Constistency.

Bringing this back for a thing.

About half the windows in my #Asspull3X emulator have a 240 gray bottom stripe with no separator, and no soft edging.

The other half have no stripe at all, their design doesn't allow one.

(In dark mode, the white becomes 43 gray and the stripe becomes 65 gray, as a kind of inversion.)

But there's a point to my bringing this back.

Given the examples in the thread, what would you suggest the stripe in the #Asspull3X emulator's dialog boxes ought to be like?

1. Just a stripe (current)
2. Stripe with a slightly darker separator
3. Separator but no stripe
4. Stripe and light boxing

It's a pretty easy thing to implement, and I only need change *one* routine to affect the whole. Nice little bit of bikeshedding for New Year's.

Like a message box
40%
Like a task dialog
60%
Like the replace dialog
0%
Like the run dialog
0%
Poll ended at .