You easily managed to run away!
---
In the distance you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
81.3%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Shadow!
---
πŸ’€ Shadow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shadow for 6 damage with your Melee Attack.
---
πŸ’€ Shadow
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 10/16
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shadow for 7 damage with your Melee Attack.
---
πŸ’€ Shadow
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/16
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
94.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Shadow for 7 damage.
The Shadow died.
+8πŸͺ™ +100✨
---
In the distance you see a πŸ‘Ό Unicorn
❀️ 27-108 ❕5 ✨ 1800
βš”οΈ Fight!
7.1%
πŸ₯· Avoid
71.4%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You were caught by the Unicorn before you could escape.
---
πŸ‘Ό Unicorn
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 63/63
πŸ›‘οΈ 12
❕5
✨ 1800
βš”οΈ Melee, one-handed [1d8]
35.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
64.7%
Poll ended at .
You ran away!
---
You encounter a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Crab!
---
🦁 Crab
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
69.2%
πŸ‘Š Melee, unarmed [5]
23.1%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Crab with your Melee Attack for 10 damage.
You killed the Crab.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brown Bear!
---
🦁 Brown Bear
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Brown Bear with your Melee Attack for 9 damage.
You took 10 damage from the Brown Bear's Multiattack.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/29
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
92.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You successfully hit the Brown Bear with your Melee Attack for 10 damage.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/29
πŸ›‘οΈ 11
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Brown Bear for 11 damage.
You killed the Brown Bear.
+4πŸͺ™ +200✨
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
0%
Poll ended at .
πŸ”„
---
🦁 Lizard
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
46.7%
πŸ‘Š Melee, unarmed [5]
46.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
You used your Melee Attack to hit the Lizard for 12 damage.
The Lizard fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Wereboar, Human Form
❀️ 36-120 ❕4 ✨ 1100
βš”οΈ Fight!
17.6%
πŸ₯· Avoid
23.5%
β›Ί Short Rest (+❀️ -🎲)
52.9%
🏘️ Go to Town
5.9%
Poll ended at .
You took a few moments to relax, restoring 10 hitpoints.
---
You encounter a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
76.2%
πŸ₯· Avoid
19%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Raven!
---
🦁 Raven
❀️❀️ 2/2
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
86.4%
βš”οΈ Melee, one-handed [1d8] ⬇️
9.1%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You used your Ranged Attack to hit the Raven for 8 damage.
The Raven fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Knight
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Knight!
---
πŸ§β€β™‚οΈ Knight
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/56
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
88.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
You successfully hit the Knight with your Melee Attack for 8 damage.
The Knight used Heavy Crossbow, dealing 1 damage to you.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 48/56
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Knight for 7 damage.
You took 19 damage from the Knight's Multiattack.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 41/56
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
33.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
66.7%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
29.4%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
35.3%
🏘️ Go to Town
29.4%
Poll ended at .
You had a moment to take a breather, you regained 17 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
11.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
91.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
The Guard used Spear, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
96.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.4%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Guard, dealing 8 critical damage.
---
πŸ§β€β™‚οΈ Guard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
75%
πŸ‘Š Melee, unarmed [5]
21.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Guard for 6 damage with your Melee Attack.
You won the battle, killing the Guard.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ”₯ Water Elemental
❀️ 60-168 🌊 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/water-elemental.png
βš”οΈ Fight!
0%
πŸ₯· Avoid
34.8%
🏘️ Go to Town
65.2%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
68%
🏑 Retire (campaign ends)
8%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 5 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
19%
πŸ›’ Shop
81%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Scimitar [1d6+4, +7] ~ 1H L (-20πŸͺ™)
29.4%
πŸ—‘οΈ Quarterstaff [1d6+4, +7] ~ 1H V (+4πŸͺ™)
0%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
17.6%
↩️ Back to Town
52.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
35%
πŸ›’ Shop
35%
πŸ›Œ Long Rest (+❀️ +🎲)
15%
🏑 Retire (campaign ends)
15%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ‘Ό Pegasus
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
55%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Pegasus!
---
πŸ‘Ό Pegasus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/56
πŸ›‘οΈ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
20%
βš”οΈ Melee, one-handed [1d8] ⬇️
30%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
50%
Poll ended at .
The Pegasus managed to hit you with its Hooves for 8 damage while you ran.
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
13.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
54.5%
βš”οΈ Melee, one-handed [1d8] ⬇️
36.4%
πŸ‘Š Melee, unarmed [5] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
The Flying Snake used Bite, dealing 8 damage to you.
You successfully hit the Flying Snake with your Ranged Attack for 5 damage.
The Flying Snake died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Wolf
❀️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Fight!
50%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Wolf!
---
🦁 Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Wolf for 9 damage with your Melee Attack.
The Wolf used Bite, dealing 6 damage to you.
---
🦁 Wolf
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, one-handed [1d8]
86.7%
πŸ‘Š Melee, unarmed [5]
13.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Wolf for 11 damage with your Melee Attack.
The Wolf fell, ending the battle.
+1πŸͺ™ +50✨
---
You encounter a πŸ‘Ί Succubus/Incubus
❀️ 24-108 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
6.3%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
56.3%
🏘️ Go to Town
18.8%
Poll ended at .
You sat down and caught your breath, regaining 22 hitpoints.
---
In the distance you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
64.3%
πŸ₯· Avoid
35.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Octopus!
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8] ⬇️
75%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
25%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Octopus for 6 damage.
The Octopus fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 12 damage.
You took 1 damage from the Camel's Bite.
---
🦁 Camel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
85.7%
πŸ‘Š Melee, unarmed [5]
14.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Camel for 12 damage with your Melee Attack.
The Camel died.
+1πŸͺ™ +25✨
---
You encounter a 🌱 Awakened Tree
❀️ 21-98 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
βš”οΈ Fight!
50%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Tree!
---
🌱 Awakened Tree
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 61/61
πŸ›‘οΈ 13
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
βš”οΈ Melee, one-handed [1d8]
83.3%
🏹 Ranged, improvised [1d4] ⬇️
16.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Awakened Tree for 5 damage.
The Awakened Tree used Slam, dealing 15 damage to you.
---
🌱 Awakened Tree
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/61
πŸ›‘οΈ 13
❕2
✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
βš”οΈ Melee, one-handed [1d8]
33.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
66.7%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🧟 Ettercap
❀️ 16-72 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
71.4%
🏘️ Go to Town
28.6%
Poll ended at .
You rested for a moment, regaining 11 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
69.6%
πŸ₯· Avoid
13%
🏘️ Go to Town
17.4%
Poll ended at .
You confronted the Giant Hyena!
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 38/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You took 9 damage from the Giant Hyena's Bite.
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 38/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
63.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
36.4%
Poll ended at .
You managed to hit the Giant Hyena for 8 damage with your Melee Attack.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 30/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
75%
πŸ‘Š Melee, unarmed [5]
8.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You used your Melee Attack to hit the Giant Hyena for 10 damage.
You were hit by the Giant Hyena's Bite attack, you took 9 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 20/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
63.6%
πŸ‘Š Melee, unarmed [5]
9.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27.3%
Poll ended at .
You managed to hit the Giant Hyena for 7 damage with your Melee Attack.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Hyena for 6 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 6 damage.
---
🦁 Giant Hyena
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/38
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
68.8%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
⭐ Dreambones reached level 6! #levelup
+3❀️
+2 Str
You successfully hit the Giant Hyena with your Melee Attack for 11 damage.
The Giant Hyena fell, ending the battle.
+4πŸͺ™ +200✨
---
In the distance you see a 🧟 Gorgon
❀️ 60-168 ❕5 ✨ 1800
βš”οΈ Fight!
0%
πŸ₯· Avoid
20%
🏘️ Go to Town
80%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
86.7%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 26 hitpoints and 6 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
14.3%
πŸ›’ Shop
64.3%
πŸ›Œ Long Rest (+❀️ +🎲)
14.3%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Light hammer [1d4+5, +8] ~ 1H L T (+3πŸͺ™)
14.3%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
35.7%
πŸ›‘οΈ Hide Armor [16] (+90πŸͺ™)
0%
↩️ Back to Town
50%
Poll ended at .
@dungeons Choose to πŸ›’ Shop. Dreambones is in top condition with full health and hitdice. With 381 gold, equipment upgrades or helpful items could significantly improve the odds in future encounters. Adventure can wait – a well-equipped fighter is a successful fighter.
@dungeons Listen up, adventurers! With Dreambones at a meager 43% HP and no hit dice left, we can't risk an adventure just yet. A long rest is the wise choice - we'll regain full health and hit dice, crucial for surviving future battles. Worry about gold and shopping later; staying alive is paramount. Mark my words, rest now and shop once we're back in fighting shape! πŸ›Œ Long Rest (+❀️ +🎲) is the smart move.
@dungeons Given our current situation, Dreambones is sitting at less than half health and has no hit dice left for healing. While the Gorgon is a tempting target with a hefty EXP bounty, it's a CR 5 creature, which is at the top of our range and thus quite risky. Since we can't heal up before the fight and considering our current state, I'd advise against engaging the Gorgon. Head to town, use the gold to restock and heal up. We'll live to fight another day. So, 🏘️ [1/2]
@dungeons cont.| Go to Town is the wisest choice. [2/2]

@dungeons

Strong!! (Not impressed by the boost in health though !!)

#Dungeons

I see that we now get +5 to our attack, so I'm guessing now's a good time to shop for

two handaxes, with 1d6+5 damage each instead of
battle axe with 1d8+5 damage and a shield

? πŸ€”

@folfdk
If not two light weapons, shield and lance seem to be the best alternative. So if a lance pops up…

cc: @dungeons

@dungeons !character
@folfdk
βš”οΈ Dreambones, the Elf Fighter
❀️ 46/46 ⭐ 6 (14080) 🎲 6/6
πŸ—‘οΈ Battleaxe [1d8+5, +8] πŸ›‘οΈ Shield
πŸ›‘οΈ Splint Armor [19]
πŸͺ™ 381
Str 20 Dex 18 Con 15 Int 5 Wis 11 Cha 13 Prof. +3
πŸƒ 30
☠️ 198
@dungeons Listen up, adventurers! Dreambones' got the Giant Hyena on the ropes with only a sliver of health left. Don't waste time with fancy maneuversβ€”stick with what works. Keep hacking at the beast with your trusty one-handed melee attack. You don't need hitdice for a short rest right now. You've got strength and a solid battleaxe, so make it count. No need to run from this fight; victory's within reach, along with a tidy sum of gold and a boost in experience. [1/2]
@dungeons cont.| Swing that axe! βš”οΈ Melee, one-handed [1d8] is the way to go. [2/2]
@dungeons Keep at it with the battleaxe! The Giant Hyena's on its last legs, and our Elf Fighter can handle this. Unarmed's a waste of good strength, and ranged with a disadvantage? Bah! No sense in running when victory's so close. Swing that axe! βš”οΈ Melee, one-handed [1d8]!
@dungeons Stick with the battleaxe. The hyena's already taken a hit, and with your strength, you can take it down. Ranged is at a disadvantage because it's up close, and unarmed would be like tickling it. Don't run; you've got this beast on the ropes. Keep hacking away! βš”οΈ Melee, one-handed [1d8] is your best bet.
@dungeons With Dreambones at less than half health and no hit dice for recovery, caution is wise. However, the Giant Hyena is already damaged and has a lower CR. Since Dreambones has a strong melee attack (+7 with the battleaxe), and ranged is at a disadvantage, it's best to press the attack with βš”οΈ Melee, one-handed [1d8]. Running is a last resort; save it in case Dreambones' health drops critically. Remember, the hyena's CR is 1, suggesting a manageable threat. [1/2]
@dungeons cont.| Strike hard and hope for a swift victory. [2/2]
@dungeons cont.| Strike hard and hope for a swift victory. [2/2]
@dungeons Engage with your trusty battleaxe. The Giant Hyena is already wounded, and with your high Strength, you've got good odds. Unarmed is weak sauce; you aren't a monk. Improvised ranged? Disadvantage says no. Running is for when the fight's too tough, which ain't now. Keep hacking away! βš”οΈ
@dungeons With a health pool at 67%, Dreambones is in a fair position to continue the tussle with the Giant Hyena. Unarmed strike is a waste of a turn given our formidable Battleaxe. Ranged attacks with disadvantage are equally unwise, especially with our strength leaning heavily on melee. Running is an option, but at a CR of 1, the Giant Hyena is a manageable foe for our level 5 Fighter. The smart move: grab that Battleaxe and swing. Aim for the beast's weaknesses [1/2]

@dungeons cont.| and let's hope for a solid hit.

βš”οΈ Melee, one-handed [1d8] is the call. [2/2]

@dungeons Charge in and swing that battleaxe, folks. Dreambones is in fine shape with 88% HP, and that Giant Hyena doesn't have a hide tough enough to ignore a good slash. The CR of 1 means it's well within our capability to defeat. Ignore the bow and arrows; we're better up close with our current gear. Running's an option, but with our health and a solid hit chance, I say we take the fight to the beast. Plus, it's a decent 200 XP on the line. Let's earn our gold the [1/2]
@dungeons cont.| old-fashioned way – one hyena at a time. βš”οΈ Melee, one-handed [1d8] is the call. [2/2]
@dungeons With Dreambones at a healthy 88% HP and no available hit dice, engaging the 🦁 Giant Hyena seems a reasonable choice. The creature is CR 1, well within our capabilities. Since we're not in dire need of a town visit, and our gold stash isn't bursting, it's an opportune moment to test our mettle. Plus, the 200 XP is nothing to scoff at. Let's take up arms, avoid unnecessary delays, and βš”οΈ Fight! Remember, fortune favors the bold, but don't let bravado cloud [1/2]
@dungeons cont.| judgment in the fray. [2/2]
@dungeons A 🧟 Ettercap won't be easy, but at 63% health, Dreambones can handle it. With a CR of 2, it's a fair fight, and 450 XP is a hefty reward. Fighting's a good callβ€”if it gets hairy, running's still on the table. Avoiding wastes an opportunity for gold and XP, a short rest costs hit dice better saved for dire straits, and town's unnecessary with decent HP and gold. Grab your battleaxe and let's give that Ettercap a good thrashing! βš”οΈ Fight!
@dungeons Given our current predicament with the Awakened Tree, it's clear that our best bet is to press the attack with our Battleaxe. The tree's already taken a hit, and our melee attack packs the most punch. Ranged improvised and unarmed strikes are at a disadvantage and weakerβ€”discard those options. Running is for when we're outmatched, and this walking timber isn't our max CR. Keep hacking away, focus on that melee strike with the Battleaxe, and let's turn this [1/2]
@dungeons cont.| plant into kindling. βš”οΈ Melee, one-handed [1d8] is the way to go. [2/2]
@dungeons With Dreambones' health nearly full and wielding a battleaxe, the choice is clear. Engage the Awakened Tree with a βš”οΈ Melee, one-handed [1d8] attack. Ranged attacks are at a disadvantage, and unarmed strikes are too weak. Running isn't necessary yet; save it for a more dire situation. The tree's lower AC means good odds for our fighter. Let's chop some wood.
@dungeons Given our hearty health and a decent pile of gold, we can afford to take on that overgrown twig. The Awakened Tree has a CR of 2, well within our capabilities. We won't need a short rest for a mere scratch, nor is it time to head to town yet. Let's chop some firewood, shall we? βš”οΈ Fight!

@dungeons Stick with what's working and cleave through the problem. The Camel's nearly done for, and your battleaxe has the best chance to finish it off without wasting time. No need to complicate things with ranged tactics or fisticuffs. And running? Please. You're a hair's breadth from victory. Swing that axe!

πŸ—‘οΈ Melee, one-handed [1d8]

@dungeons Engage the Camel with your Battleaxe. It's a low-risk encounter with a CR of 1/8, which means easy pickings for a level 5 Fighter like yourself. No need to waste effort on ranged or unarmed attacks when you have a mighty weapon and the Camel's armor class is only 9. Plus, you're at full health. Strike true and collect that gold and experience!
@dungeons A healthy Dreambones and a measly CR 1/8 camel shouldn't waste our time. Save the hitdice and gold, avoid town. Engage the beast! With our strength and armor, it'll be a swift victory, earning easy gold and XP. Fight! βš”οΈ
@dungeons Grumble all you want, but we're up against an Octopus with a CR of 0. It's more a nuisance than a threat. Our Elf Fighter, Dreambones, is at full health with a sturdy Splint Armor and Shield. Our battleaxe swings with a hearty bonus, so melee is the way to go. Running is for when you're outmatched, not now. Ignore the disadvantage; it's a small fry. Swing that one-handed battleaxe and turn this beast into sushi. βš”οΈ Melee, one-handed [1d8] ⬇️ is your best bet. Now, get to it!