well we updated half life 1!

I got to do a bunch of work specifically for fans of the game like me.

I’ll talk more about it later!!

https://www.half-life.com/en/halflife25

Half-Life

Half-Life is back and better than ever. Alongside interviews with the original developers, the game is now available with the Uplink mini-campaign, Steam Deck support, updated graphics settings, new multiplayer maps, and bonus restored goodies.

Half-Life

This is going to be a long story about Half-Life.

24 years ago I was working on a computer science assignment to build a phone book application in desktop Java. It was a pretty decent portion of the grade for the class. I seriously hated working on it, I saw a future of typing up code for phone companies or banks or law offices. I wanted to make video games and it was hard to see how this had even a dotted-line connection to that end goal.

A few nights before the assignment was due, my platter hard-drive started clicking. It was only a few months old, and it just died. I spent a couple hours before realizing, barring any professional help, the drive was toast and my phone book application was cast to hell along with it. I went to a store and bought a replacement drive and got windows 98 reinstalled. Any motivation to work on the phone book application was basically lost.

I thought screw this I’m going to be an art major and installed the copy of Half-Life I’d been meaning to play all year.

Everybody told me it was great, and while it took me the better part of an hour to get used to using a mouse in a first person shooter (!), by the time I hit Office Complex the hook was in deep.

I played the game in one go in my dark dorm room, cutting classes for a couple days. I’d become an art major, I thought. Give up on the CS class. No more phone books.

I ended up failing that CS class. And I did take a bunch of art classes. I learned C++ to make weird graphics stuff. And after bouncing back and forth between art and CS classes I ended up finishing college weirdly prepared to go work on video games, having a mixed bag of skills.

Well I’ve worked in the video game business for almost 20 years now. Through a strange series of events I now work at Valve, the company who made Half-Life. And a few months ago I got it compiling again, and I finally updated it from MSVC6 for Windows 98.

I just wanted to maybe make the crosshair a little bigger at higher resolutions. Maybe get a checkbox in so you could turn off the texture filtering without console commands.

A group within Valve wanted to do something nice for fans today, Half-Life’s 25th Anniversary. Lots of folks helped on this; I think we fixed a bunch of stuff to be the way we saw it in the 90s, but now on modern screens. It was an honor to work on this update, and it’s so exciting to see servers filling up again.

Happy birthday, Half-Life.

@bburbank thank you for this awesome update! Been busy with work/holidays but can’t wait to load it up! Random question not sure if you would know. The credits for this cheesy 2001 movie called Max Knight Ultra Spy say they partnered with Valve for the Half-Life scenes in the movie. Do you know if these map files still exist in Valve or if it was it just with the movie studio?