Try me, bitch.
Try me, bitch.
When I'm a DM I reward people being clever or following through with hints I give them. I like having those little puzzles in the middle of a game.
If I am running a game where I kill a party it's because they didn't listen to anything and were basically cutting anything that I wanted to do out.
I don't want to be in a dungeon crawler. Video games tend to do those better.
I don't want to run a dungeon crawler. I could just set up a module for people to do.
I tell players before hand what I expect of a player. If they like it they play, if they don't I'll find another. It's that simple.
I expect an amount of bullshittery, that can be fun. But I never enjoyed participating in a murder hobo session. If my game starts out fun, then goes murder hobo direction, I'll get my fun.
"Don't do x,y,z."
Players do x,y,z
Party dies
I don't know what y'all expected.
If you don’t want to play in the type of game the other players want to play in, you leave. That’s the same for regular players and the GM. If it’s just one or two people making it less fun for other people, you kick them. No need to keep playing with them so you can punish them in game. I never get far enough to pushish that kind of player, because they’re already gone.
Honestly, this runs on the same logic as murder hobos. You’re not having fun, so you decide to get your fun by ruining someone else’s.
If you don’t want to play in the type of game the other players want to play in, you leave.
If the DM leaves the players are dead anyway. Might as well do it with a bang.
A TPK is a pretty quick way to end the session.
And some people need to have their stories complete.