How did you first discover Godot, and what motivated you to start using it for game development?
How did you first discover Godot, and what motivated you to start using it for game development?
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Did some Unity for fun, then for work (mostly VR kinda stuff, not coding). Got even more into FOSS a few years ago, started doing personal projects with open source software, slowly (secretly ^^) doing it for money work as well (mostly graphic design so it’s not easy ^^).
It was clear to me that Unity is going to the dogs when they incorporated malware and gutted the team that was doing an example game project internally years back, doing my first steps in Godot now.
Actually haven’t checked but I don’t think there are many setups for Fulldome/VR/AR in Godot?
Switched from Unity to Godot when Godot 4 released because it felt like it was the closest chance we had for an open source takeover like Blender did for modeling/animating/rendering/you-name-it.
The Unity fuck-fest followed and it only gave me more reasons to continue to do so.
Seeing studios like Re-Logic and Megacrit switching and supporting Godot only made me so much more comfortable with my decision (I fucking love their games).
By supporting open source you bet on passionate people and the communities built around them, not the never-ending race for profits by a bunch of shit-stained corpo fucks with already more money than they’d need in a thousands lifetimes.
As a game developer I never felt this much empowered and capable of creating real change.
Unity is looking straight into the barrel of a gun. There’s a bullet in the chamber.
And there’s your name on it.
It’s time for a change.
Also I’m drunk.
I started around the 2.x days not long after switching from Windows. At the time I was using gamemaker studio 1,6 and it would not launch so i went on a search for “free open source game engine” and a bunch of videos from Bastiaan Olij were at the top of search so I gave it a try.
Its been a ride. :)