Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
Well most people have BattleNet for CoD, not Steam. I think this is also because warzone 3 didn’t come out at launch like it did with 2.
The zombies mode is really fun, it’s what it should have been years ago if Treyarch wasn’t so inept.
Well there’s definitely still places where you can flex those muscles! There’s nests that you have to go into buildings and clear out, which still requires you be able to dodge and loop through rooms. Getting stuck in a room that doesn’t have a window to jump through or a second door is a death sentence unless your gun is way over-leveled for the zone you’re in.
There’s also a couple other mission types that are “hold out” style that you have to perform in similar ways.
The open world does affect it though, in my opinion for the better. The map has three zones of increasingly difficult enemies (the ones from Cold War Outbreak are back) so you can pick how far you want to go on any given match. The goal isn’t to hold out for as long as you can until you die (though you can if you want) but instead the goal is to find and extract items that will allow you to upgrade your gear quicker (all pack-a-punch, rarity upgrades, and perk colas reset on extract) so that you can drop in and gear up fast for a high level set of missions that will earn you higher level equipment and upgrades. Including schematics so you can craft the upgrades eventually and have a little bit more to roll with from the get go.
So basically, perk sodas, P-A-P, and rarity are extractable items that you can stash and stock up (in addition to weapons) and the gameplay loop is either in building your character out for high level missions or acquiring a backstock of critical perks and upgrades so you can drop in and upgrade immediately to go straight into the hot zone. If you survive, you have to extract. Which can be done either at the least dangerous zone but based on the given match’s randomness could also be in a higher risk zone as well.
Extracting is just mowing down hordes of zombies while trying to defend the helicopter until it takes off.
It’s functionally DMZ+Outbreak, but the itch it scratches is closer to L4D than old school zombies. If you really like the idea of getting to high waves and pretzels with a ray gun it probably won’t be enjoyable, but for someone who’s always wanted an open world zombies game done right, it’s perfect.
Open world zombie FPS.
bit wait, I do remember another differentiator. Dying light heavily discouraged frequent use of guns, preferring you to use melee. If you used guns too much, it would spawn in a bunch of 28-day-later zombies that would absolutely fuck your shit up in groups.
I’m just waiting for the moment, when they name the CoD the same way EA names the FIFA games. CoD 2024, CoD 2025…
I mean… who needs quality when you can have quantity?
I'm all for people buying what they enjoy playing, so if someone genuinely enjoys CoD I'm excited for them that they get some new stuff to play.
What I don't get is the constant group of people buying it every year and complaining. Like, guys, if you don't like the product you're buying, stop buying the next product from the same place until they fix what you hate about it.
There's literally tens of thousands of video games out there. You'll be fine if you don't play one of the most creatively bankrupt franchises in the industry, I promise.
DMZ in the last iteration of CoD was the most fun game that I’ve played in a long time - despite the bugs.
Zombies mode in MW3 is also good fun but it irks that I paid money for this game and it’s buggier than DMZ which it’s evidently based on, and they’ve had a year to fix it.