MMO players blast "disgusting" $90 early access charge for WoW: The War Within - "We must say early and loudly that this is not okay"
MMO players blast "disgusting" $90 early access charge for WoW: The War Within - "We must say early and loudly that this is not okay"
Okay, I gotta ask, since it’s been bugging me for years. I don’t really understand the Warhammer franchise.
I never ran into products in the franchise in the 1980s and 1990s in the US. Dungeons & Dragons yes, Warhammer no.
But I kept crashing into people who talk about it online, and tons of products in the franchise. However, it seems to be a large number of not-that-wildly-successful products.
I can think of products that have had lots of derived products in the franchise, like Star Wars. But there there was one very successful initial trilogy of movies, and those spawned follow-on products.
Or Tolkien’s Lord of the Rings. Like Warhammer, that’s a UK-originating franchise, but like Star Wars, there was an enormously successful initial product.
But I’m not really aware of an equivalent for Warhammer. There are some that are pretty good within their niche, like the Total War games. But those didn’t start the franchise.
Is the scene driven by Brits who fell in love with the physical board game? Or what was it that gets people enthusiastic about the series? Like, what is it that is getting people into it?
I don’t hate it, but most of the games I’ve seen don’t really blow me away (even in genres that I’d normally tend to like, like the Battlefleet Gothic: Armada games).
I think the computer games are what really helped get the franchise going internationally. I remember my first contact with the franchise was the first Dawn of War, which I really enjoyed, but I think it was only around the time of Dark Crusade that I got to know more about the actual tabletop/miniature game. Being a filthy south american, the official miniatures were and still are completely out of my monetary reach.
I put a lot of emphasis on that aspect of the computer games driving interest because Warhammer Fantasy never had anything as successful as Dawn of War or Space Marine, at least not before the Total War games (which arrived after Fantasy was ditched). Also, for a number of years, 40k grognards will tell you all about the shitty rules of Xth edition (6, 7, 8, 9, whichever), times during which some competitors started showing up. Two notorious competitors to 40k proper, in being sci-fi, are Infinity and Warpath. Within the niche of board/wargames and miniature skirmishes, they’re known, but you’ll be hard pressed to find anyone outside that niche to have ever heard of either. Neither has a videogame which “normies” can play and get to know about the respective universes.
1D4chan has a lot of info on GW, including early history